Shader linking i guess
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@@ -3,10 +3,10 @@
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#include "physicsprop.h"
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class CMOBAPlayer: public CPhysicsProp
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class CMOBAPlayer: public CBaseModelEntity
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{
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public:
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DECLARE_CLASS(CMOBAPlayer, CPhysicsProp);
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DECLARE_CLASS(CMOBAPlayer, CBaseModelEntity);
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS()
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@@ -14,6 +14,8 @@ public:
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virtual ~CMOBAPlayer();
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virtual void Spawn( void ) override;
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void Think( float fDelta );
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static bool CheckMask( HCollider hCollider );
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private:
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Vector m_vMovementVector = {};
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