Shader linking i guess
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@@ -28,8 +28,12 @@ ShaderObject_t *CCompiledShader::AllocateShader()
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ShaderObject_t *CCompiledShader::FindShaderObject( EShaderBackend eBackend, EShaderStage eStage )
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{
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V_printf("%i\n", m_objects.GetSize());
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V_printf("%i\n", m_lumps.GetSize());
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for ( auto &o: m_objects )
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{
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V_printf("%i\n", o.m_eBackend);
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V_printf("%i\n", o.m_eStage);
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if ( o.m_eBackend != eBackend )
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continue;
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