Shader linking i guess

This commit is contained in:
2026-04-12 14:52:33 +03:00
parent 79ceac1005
commit 457b455042
38 changed files with 12534 additions and 114 deletions

View File

@@ -28,8 +28,12 @@ ShaderObject_t *CCompiledShader::AllocateShader()
ShaderObject_t *CCompiledShader::FindShaderObject( EShaderBackend eBackend, EShaderStage eStage )
{
V_printf("%i\n", m_objects.GetSize());
V_printf("%i\n", m_lumps.GetSize());
for ( auto &o: m_objects )
{
V_printf("%i\n", o.m_eBackend);
V_printf("%i\n", o.m_eStage);
if ( o.m_eBackend != eBackend )
continue;