Shader linking i guess
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28
materialsystem/vulkan/rtlinker.h
Normal file
28
materialsystem/vulkan/rtlinker.h
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#ifndef VULKAN_RT_COMPILER_H
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#define VULKAN_RT_COMPILER_H
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#include "tier1/utlvector.h"
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class CVkShaderLinker
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{
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public:
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void SetMainSpirv( uint32_t size, uint32_t *data );
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void AddSpirv( uint32_t size, uint32_t *data );
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void Build();
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uint32_t GetSize();
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uint32_t *GetData();
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private:
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struct SpirvShader_t
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{
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uint32_t m_size;
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uint32_t *m_data;
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};
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CUtlVector<SpirvShader_t> m_shaders;
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SpirvShader_t m_main;
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SpirvShader_t m_out;
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};
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#endif
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