Shader linking i guess
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5
materialsystem/vulkan/rtlinker_gen.h
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5
materialsystem/vulkan/rtlinker_gen.h
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#include "rtlinker_shared.h"
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int SpvGetOperandCount( int op );
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void SpvGetOperands( int op, ESpirvOperandType *pTypes );
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void SpvGetOperandFlags( int op, ESpirvOperandFlags *pTypes );
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