steam relay networking
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@@ -12,6 +12,7 @@
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#ifdef STEAM
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#include "steam/steam_api.h"
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#include "steam/steam_gameserver.h"
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#endif
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IRenderContext *g_pRenderContext;
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@@ -21,17 +22,30 @@ IGameWindowManager *g_pWindowManager;
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CServerGameDLL *g_pServerGame;
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CClientGameDLL *g_pClientGame;
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extern "C" void __cdecl SteamAPIDebug( ESteamNetworkingSocketsDebugOutputType nType, const char *pszMsg )
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{
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V_printf("STEAM: %s\n", pszMsg);
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}
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extern "C" void FunnyMain( int argc, char **argv )
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{
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CommandLine()->CreateCommandLine(argc, argv);
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EngineConsts_t stConstants = {};
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#ifdef STEAM
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if(SteamAPI_RestartAppIfNecessary(480))
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{
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V_printf("Mshallah we are doing reboot\n");
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Plat_Exit(0);
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}
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stConstants.m_bIsSteam = true;
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if (!SteamAPI_Init())
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Plat_FatalErrorFunc("SteamAPI_Init failed lol\n");
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stConstants.LaunchServer = LaunchLocalBridge;
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stConstants.LaunchServer = LaunchServerAtSteamRelay;
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stConstants.ConnectSteamServer = ConnectBySteamID;
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//SteamNetworkingUtils()->SetDebugOutputFunction(k_ESteamNetworkingSocketsDebugOutputType_Debug, SteamAPIDebug);
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#endif
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stConstants.m_bIsDedicated = CommandLine()->CheckParam("-dedicated");
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stConstants.LaunchLocalBridge = LaunchLocalBridge;
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@@ -75,9 +89,13 @@ extern "C" void FunnyMain( int argc, char **argv )
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double fPrevious = Plat_GetTime();
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for (;;) {
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#ifdef STEAM
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SteamAPI_RunCallbacks();
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#endif
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double fCurrent = Plat_GetTime();
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double fDelta = fCurrent-fPrevious;
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fPrevious = fCurrent;
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g_pServerGame->m_pBridge->Frame(fDelta);
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if (!stConstants.m_bIsDedicated)
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