steam relay networking
This commit is contained in:
@@ -12,6 +12,7 @@
|
||||
|
||||
#ifdef STEAM
|
||||
#include "steam/steam_api.h"
|
||||
#include "steam/steam_gameserver.h"
|
||||
#endif
|
||||
|
||||
IRenderContext *g_pRenderContext;
|
||||
@@ -21,17 +22,30 @@ IGameWindowManager *g_pWindowManager;
|
||||
CServerGameDLL *g_pServerGame;
|
||||
CClientGameDLL *g_pClientGame;
|
||||
|
||||
extern "C" void __cdecl SteamAPIDebug( ESteamNetworkingSocketsDebugOutputType nType, const char *pszMsg )
|
||||
{
|
||||
V_printf("STEAM: %s\n", pszMsg);
|
||||
}
|
||||
|
||||
extern "C" void FunnyMain( int argc, char **argv )
|
||||
{
|
||||
CommandLine()->CreateCommandLine(argc, argv);
|
||||
|
||||
EngineConsts_t stConstants = {};
|
||||
#ifdef STEAM
|
||||
if(SteamAPI_RestartAppIfNecessary(480))
|
||||
{
|
||||
V_printf("Mshallah we are doing reboot\n");
|
||||
Plat_Exit(0);
|
||||
}
|
||||
|
||||
stConstants.m_bIsSteam = true;
|
||||
if (!SteamAPI_Init())
|
||||
Plat_FatalErrorFunc("SteamAPI_Init failed lol\n");
|
||||
stConstants.LaunchServer = LaunchLocalBridge;
|
||||
stConstants.LaunchServer = LaunchServerAtSteamRelay;
|
||||
stConstants.ConnectSteamServer = ConnectBySteamID;
|
||||
|
||||
//SteamNetworkingUtils()->SetDebugOutputFunction(k_ESteamNetworkingSocketsDebugOutputType_Debug, SteamAPIDebug);
|
||||
#endif
|
||||
stConstants.m_bIsDedicated = CommandLine()->CheckParam("-dedicated");
|
||||
stConstants.LaunchLocalBridge = LaunchLocalBridge;
|
||||
@@ -75,9 +89,13 @@ extern "C" void FunnyMain( int argc, char **argv )
|
||||
|
||||
double fPrevious = Plat_GetTime();
|
||||
for (;;) {
|
||||
#ifdef STEAM
|
||||
SteamAPI_RunCallbacks();
|
||||
#endif
|
||||
double fCurrent = Plat_GetTime();
|
||||
double fDelta = fCurrent-fPrevious;
|
||||
fPrevious = fCurrent;
|
||||
|
||||
g_pServerGame->m_pBridge->Frame(fDelta);
|
||||
|
||||
if (!stConstants.m_bIsDedicated)
|
||||
|
||||
@@ -12,13 +12,16 @@ public:
|
||||
virtual ~CLocalNetworkServer() override;
|
||||
|
||||
virtual void NetThink() override;
|
||||
virtual void SetCallback( NetCallbackFn fnCallback ) override;
|
||||
|
||||
virtual uint32_t BHasUpdates() override;
|
||||
virtual NetPacket_t RecievePacket() override;
|
||||
virtual NetPacket_t PeekPacket() override;
|
||||
|
||||
virtual NetPacket_t PeekPacket() override;
|
||||
virtual void SendPacket( NetPacket_t stPacket ) override;
|
||||
|
||||
virtual bool BIsActive() override;
|
||||
|
||||
virtual uint64_t GetSteamID() override;
|
||||
virtual const char *GetIP() override;
|
||||
virtual uint16_t GetPort() override;
|
||||
@@ -27,6 +30,7 @@ public:
|
||||
CUtlVector<NetPacket_t> m_packets;
|
||||
CUtlVector<NetPacket_t> m_clientPackets;
|
||||
CUtlVector<void*> m_freedPackets;
|
||||
NetCallbackFn m_fnCallback;
|
||||
const uint16_t m_uPort;
|
||||
};
|
||||
|
||||
@@ -41,16 +45,18 @@ CLocalNetworkServer::~CLocalNetworkServer()
|
||||
|
||||
}
|
||||
|
||||
void CLocalNetworkServer::SetCallback( NetCallbackFn fnCallback )
|
||||
{
|
||||
m_fnCallback = fnCallback;
|
||||
}
|
||||
|
||||
void CLocalNetworkServer::NetThink()
|
||||
{
|
||||
m_lock.Lock();
|
||||
for ( auto p: m_freedPackets)
|
||||
{
|
||||
V_free(p);
|
||||
}
|
||||
m_freedPackets = {};
|
||||
m_lock.Unlock();
|
||||
}
|
||||
|
||||
|
||||
@@ -61,23 +67,19 @@ uint32_t CLocalNetworkServer::BHasUpdates()
|
||||
|
||||
NetPacket_t CLocalNetworkServer::RecievePacket()
|
||||
{
|
||||
m_lock.Lock();
|
||||
if (!BHasUpdates())
|
||||
return {};
|
||||
NetPacket_t p = m_clientPackets[0];
|
||||
m_clientPackets.RemoveHead(1);
|
||||
m_freedPackets.AppendTail(p.pData);
|
||||
m_lock.Unlock();
|
||||
return p;
|
||||
}
|
||||
|
||||
NetPacket_t CLocalNetworkServer::PeekPacket()
|
||||
{
|
||||
m_lock.Lock();
|
||||
if (!BHasUpdates())
|
||||
return {};
|
||||
NetPacket_t p = m_clientPackets[0];
|
||||
m_lock.Unlock();
|
||||
return p;
|
||||
}
|
||||
|
||||
@@ -86,14 +88,17 @@ void CLocalNetworkServer::SendPacket( NetPacket_t stPacket )
|
||||
{
|
||||
NetPacket_t stSavedPacked;
|
||||
stSavedPacked.uSize = stPacket.uSize;
|
||||
stSavedPacked.m_uOwner = 0;
|
||||
stSavedPacked.pData = V_malloc(stPacket.uSize);
|
||||
V_memcpy(stSavedPacked.pData, stPacket.pData, stPacket.uSize);
|
||||
|
||||
m_lock.Lock();
|
||||
m_packets.AppendTail(stSavedPacked);
|
||||
m_lock.Unlock();
|
||||
}
|
||||
|
||||
bool CLocalNetworkServer::BIsActive()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
uint64_t CLocalNetworkServer::GetSteamID()
|
||||
{
|
||||
@@ -117,6 +122,7 @@ public:
|
||||
virtual ~CLocalNetworkClient() override;
|
||||
|
||||
virtual void NetThink() override;
|
||||
virtual void SetCallback( NetCallbackFn fnCallback ) override;
|
||||
|
||||
virtual uint32_t BHasUpdates() override;
|
||||
virtual NetPacket_t RecievePacket() override;
|
||||
@@ -124,6 +130,8 @@ public:
|
||||
|
||||
virtual void SendPacket( NetPacket_t stPacket ) override;
|
||||
|
||||
virtual bool BIsActive() override;
|
||||
|
||||
virtual uint64_t GetSteamID() override;
|
||||
virtual const char *GetIP() override;
|
||||
virtual uint16_t GetPort() override;
|
||||
@@ -131,6 +139,11 @@ public:
|
||||
CLocalNetworkServer *m_pServer;
|
||||
};
|
||||
|
||||
bool CLocalNetworkClient::BIsActive()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
CLocalNetworkClient::CLocalNetworkClient( uint16_t uPort )
|
||||
{
|
||||
m_pServer = s_pLocalServers[uPort];
|
||||
@@ -154,23 +167,19 @@ uint32_t CLocalNetworkClient::BHasUpdates()
|
||||
|
||||
NetPacket_t CLocalNetworkClient::RecievePacket()
|
||||
{
|
||||
m_pServer->m_lock.Lock();
|
||||
if (!BHasUpdates())
|
||||
return {};
|
||||
NetPacket_t p = m_pServer->m_packets[0];
|
||||
m_pServer->m_packets.RemoveHead(1);
|
||||
m_pServer->m_freedPackets.AppendTail(p.pData);
|
||||
m_pServer->m_lock.Unlock();
|
||||
return p;
|
||||
}
|
||||
|
||||
NetPacket_t CLocalNetworkClient::PeekPacket()
|
||||
{
|
||||
m_pServer->m_lock.Lock();
|
||||
if (!BHasUpdates())
|
||||
return {};
|
||||
NetPacket_t p = m_pServer->m_packets[0];
|
||||
m_pServer->m_lock.Unlock();
|
||||
return p;
|
||||
}
|
||||
|
||||
@@ -179,12 +188,15 @@ void CLocalNetworkClient::SendPacket( NetPacket_t stPacket )
|
||||
{
|
||||
NetPacket_t stSavedPacked;
|
||||
stSavedPacked.uSize = stPacket.uSize;
|
||||
stSavedPacked.m_uOwner = 0;
|
||||
stSavedPacked.pData = V_malloc(stPacket.uSize);
|
||||
V_memcpy(stSavedPacked.pData, stPacket.pData, stPacket.uSize);
|
||||
|
||||
m_pServer->m_lock.Lock();
|
||||
m_pServer->m_clientPackets.AppendTail(stSavedPacked);
|
||||
m_pServer->m_lock.Unlock();
|
||||
}
|
||||
|
||||
void CLocalNetworkClient::SetCallback( NetCallbackFn fnCallback )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,5 +1,11 @@
|
||||
#include "inetworkserver.h"
|
||||
#include "inetworkclient.h"
|
||||
#include "tier0/lib.h"
|
||||
#include "tier1/utlmutex.h"
|
||||
#include "tier1/utlvector.h"
|
||||
#ifdef STEAM
|
||||
#include "steam/steam_gameserver.h"
|
||||
#endif
|
||||
#include "steam/isteamnetworkingsockets.h"
|
||||
|
||||
class CSteamNetworkServer: public INetworkBase
|
||||
@@ -9,22 +15,37 @@ public:
|
||||
virtual ~CSteamNetworkServer() override;
|
||||
|
||||
virtual void NetThink() override;
|
||||
virtual void SetCallback( NetCallbackFn fnCallback ) override;
|
||||
|
||||
virtual uint32_t BHasUpdates() override;
|
||||
virtual NetPacket_t PeekPacket() override;
|
||||
virtual NetPacket_t RecievePacket() override;
|
||||
|
||||
virtual void SendPacket( NetPacket_t stPacket ) override;
|
||||
|
||||
virtual bool BIsActive() override;
|
||||
|
||||
virtual uint64_t GetSteamID() override;
|
||||
virtual const char *GetIP() override;
|
||||
virtual uint16_t GetPort() override;
|
||||
|
||||
ISteamNetworkingSockets *m_pInterface;
|
||||
HSteamListenSocket m_hSocket;
|
||||
NetCallbackFn m_fnCallback;
|
||||
HSteamNetPollGroup m_hPollGroup;
|
||||
uint64_t m_uSteamId;
|
||||
|
||||
CUtlVector<HSteamNetPollGroup> m_hConnections;
|
||||
|
||||
STEAM_GAMESERVER_CALLBACK(CSteamNetworkServer, ClientConnected, SteamNetConnectionStatusChangedCallback_t);
|
||||
STEAM_GAMESERVER_CALLBACK(CSteamNetworkServer, SteamNetAuthenticated, SteamNetAuthenticationStatus_t);
|
||||
};
|
||||
|
||||
CSteamNetworkServer::CSteamNetworkServer( uint16_t uPort )
|
||||
{
|
||||
m_hSocket = SteamNetworkingSockets()->CreateListenSocketP2P(uPort, 0, NULL);
|
||||
|
||||
m_pInterface = SteamGameServerNetworkingSockets();
|
||||
m_hSocket = m_pInterface->CreateListenSocketP2P(0, 0, NULL);
|
||||
m_hPollGroup = m_pInterface->CreatePollGroup();
|
||||
}
|
||||
|
||||
CSteamNetworkServer::~CSteamNetworkServer()
|
||||
@@ -37,8 +58,17 @@ void CSteamNetworkServer::NetThink()
|
||||
{
|
||||
}
|
||||
|
||||
void CSteamNetworkServer::SetCallback( NetCallbackFn fnCallback )
|
||||
{
|
||||
m_fnCallback = fnCallback;
|
||||
}
|
||||
|
||||
|
||||
uint32_t CSteamNetworkServer::BHasUpdates()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
NetPacket_t CSteamNetworkServer::PeekPacket()
|
||||
{
|
||||
|
||||
}
|
||||
@@ -51,6 +81,21 @@ NetPacket_t CSteamNetworkServer::RecievePacket()
|
||||
|
||||
void CSteamNetworkServer::SendPacket( NetPacket_t stPacket )
|
||||
{
|
||||
if ( stPacket.m_uOwner == 0 )
|
||||
{
|
||||
for ( auto c: m_hConnections )
|
||||
{
|
||||
if (stPacket.m_eArrival == PACKET_MAY_ARRIVE)
|
||||
m_pInterface->SendMessageToConnection(c, stPacket.pData, stPacket.uSize, k_nSteamNetworkingSend_Unreliable, 0);
|
||||
if (stPacket.m_eArrival == PACKET_MUST_ARRIVE)
|
||||
m_pInterface->SendMessageToConnection(c, stPacket.pData, stPacket.uSize, k_nSteamNetworkingSend_Reliable, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool CSteamNetworkServer::BIsActive()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -69,6 +114,189 @@ uint16_t CSteamNetworkServer::GetPort()
|
||||
return 0;
|
||||
}
|
||||
|
||||
void CSteamNetworkServer::ClientConnected( SteamNetConnectionStatusChangedCallback_t *pParam )
|
||||
{
|
||||
uint32_t uResult;
|
||||
NetCallback_t callback = {};
|
||||
switch (pParam->m_info.m_eState)
|
||||
{
|
||||
case k_ESteamNetworkingConnectionState_Connecting:
|
||||
callback.m_eType = NET_TRYING_TO_CONNECT;
|
||||
callback.m_ullUserID = pParam->m_info.m_identityRemote.GetSteamID64();
|
||||
break;
|
||||
case k_ESteamNetworkingConnectionState_Connected:
|
||||
callback.m_eType = NET_CONNECTED;
|
||||
callback.m_ullUserID = pParam->m_info.m_identityRemote.GetSteamID64();
|
||||
m_pInterface->SetConnectionPollGroup(pParam->m_hConn, m_hPollGroup);
|
||||
m_hConnections.AppendTail(pParam->m_hConn);
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
}
|
||||
V_printf("%p\n", m_fnCallback);
|
||||
if (m_fnCallback)
|
||||
uResult = m_fnCallback(&callback);
|
||||
else
|
||||
uResult = 0;
|
||||
switch (pParam->m_info.m_eState)
|
||||
{
|
||||
case k_ESteamNetworkingConnectionState_Connecting:
|
||||
if (uResult != 0)
|
||||
m_pInterface->AcceptConnection(pParam->m_hConn);
|
||||
else
|
||||
m_pInterface->CloseConnection(pParam->m_hConn, 0, "Connection denied", 0);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void CSteamNetworkServer::SteamNetAuthenticated( SteamNetAuthenticationStatus_t *pParam )
|
||||
{
|
||||
NetCallback_t callback = {};
|
||||
callback.m_eType = NET_SERVER_READY_TO_USE;
|
||||
if ( pParam->m_eAvail != k_ESteamNetworkingAvailability_Current )
|
||||
return;
|
||||
if (m_fnCallback)
|
||||
m_fnCallback(&callback);
|
||||
}
|
||||
|
||||
|
||||
class CSteamNetworkClient: public INetworkBase
|
||||
{
|
||||
public:
|
||||
CSteamNetworkClient( uint64_t uID, uint16_t uPort );
|
||||
virtual ~CSteamNetworkClient() override;
|
||||
|
||||
virtual void NetThink() override;
|
||||
virtual void SetCallback( NetCallbackFn fnCallback ) override;
|
||||
|
||||
virtual uint32_t BHasUpdates() override;
|
||||
virtual NetPacket_t PeekPacket() override;
|
||||
virtual NetPacket_t RecievePacket() override;
|
||||
|
||||
virtual void SendPacket( NetPacket_t stPacket ) override;
|
||||
|
||||
virtual bool BIsActive() override;
|
||||
|
||||
virtual uint64_t GetSteamID() override;
|
||||
virtual const char *GetIP() override;
|
||||
virtual uint16_t GetPort() override;
|
||||
ISteamNetworkingSockets *m_pInterface;
|
||||
HSteamNetConnection m_hConnection;
|
||||
CUtlVector<NetPacket_t> m_incomingPackets = {};
|
||||
CUtlVector<SteamNetworkingMessage_t*> m_incomingSteamPackets = {};
|
||||
CUtlVector<SteamNetworkingMessage_t*> m_freeSteamPackets = {};
|
||||
CUtlLock m_lock;
|
||||
};
|
||||
|
||||
CSteamNetworkClient::CSteamNetworkClient( uint64_t uID, uint16_t uPort )
|
||||
{
|
||||
m_pInterface = SteamNetworkingSockets();
|
||||
SteamNetworkingIdentity id = {};
|
||||
id.Clear();
|
||||
id.SetSteamID64(uID);
|
||||
m_hConnection = m_pInterface->ConnectP2P(id, 0, 0, NULL);
|
||||
}
|
||||
|
||||
CSteamNetworkClient::~CSteamNetworkClient()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void CSteamNetworkClient::NetThink()
|
||||
{
|
||||
int nReceived = 1;
|
||||
for ( auto p: m_freeSteamPackets )
|
||||
{
|
||||
p->Release();
|
||||
}
|
||||
m_freeSteamPackets = {};
|
||||
while (nReceived)
|
||||
{
|
||||
SteamNetworkingMessage_t *pMessages[64];
|
||||
nReceived = m_pInterface->ReceiveMessagesOnConnection(m_hConnection, pMessages, 64);
|
||||
for ( int i = 0; i < nReceived; i++ )
|
||||
{
|
||||
SteamNetConnectionInfo_t info = {};
|
||||
m_pInterface->GetConnectionInfo(pMessages[i]->GetConnection(), &info);
|
||||
m_incomingSteamPackets.AppendTail(pMessages[i]);
|
||||
NetPacket_t packet = {};
|
||||
packet.m_uOwner = info.m_identityRemote.GetSteamID64();
|
||||
packet.uSize = pMessages[i]->GetSize();
|
||||
packet.pData = (void*)pMessages[i]->GetData();
|
||||
m_incomingPackets.AppendTail(packet);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void CSteamNetworkClient::SetCallback( NetCallbackFn fnCallback )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
uint32_t CSteamNetworkClient::BHasUpdates()
|
||||
{
|
||||
return m_incomingPackets.GetSize();
|
||||
}
|
||||
|
||||
NetPacket_t CSteamNetworkClient::PeekPacket()
|
||||
{
|
||||
m_lock.Lock();
|
||||
if (!BHasUpdates())
|
||||
return {};
|
||||
NetPacket_t p = m_incomingPackets[0];
|
||||
m_lock.Unlock();
|
||||
return p;
|
||||
}
|
||||
|
||||
NetPacket_t CSteamNetworkClient::RecievePacket()
|
||||
{
|
||||
|
||||
m_lock.Lock();
|
||||
if (!BHasUpdates())
|
||||
return {};
|
||||
NetPacket_t p = m_incomingPackets[0];
|
||||
m_freeSteamPackets.AppendTail(m_incomingSteamPackets[0]);
|
||||
m_incomingSteamPackets.RemoveHead(1);
|
||||
m_incomingPackets.RemoveHead(1);
|
||||
m_lock.Unlock();
|
||||
return p;
|
||||
}
|
||||
|
||||
|
||||
void CSteamNetworkClient::SendPacket( NetPacket_t stPacket )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool CSteamNetworkClient::BIsActive()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
uint64_t CSteamNetworkClient::GetSteamID()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
const char *CSteamNetworkClient::GetIP()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint16_t CSteamNetworkClient::GetPort()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
INetworkBase *LaunchServerAtSteamRelay( uint16_t uPort )
|
||||
{
|
||||
@@ -78,5 +306,11 @@ INetworkBase *LaunchServerAtSteamRelay( uint16_t uPort )
|
||||
|
||||
INetworkBase *ConnectBySteamID( uint64_t uID, uint16_t uPort )
|
||||
{
|
||||
CSteamNetworkClient *pBase = new CSteamNetworkClient(uID, uPort);
|
||||
if (pBase->m_hConnection == k_HSteamNetConnection_Invalid)
|
||||
{
|
||||
delete pBase;
|
||||
return NULL;
|
||||
}
|
||||
return pBase;
|
||||
}
|
||||
|
||||
0
engine/steamserver.cpp
Normal file
0
engine/steamserver.cpp
Normal file
@@ -128,7 +128,9 @@ BEGIN_DATADESC_NOBASE(C_BaseEntity)
|
||||
END_DATADESC()
|
||||
|
||||
IMPLEMENT_RECV_DT_NOBASE(C_BaseEntity)
|
||||
NetPropFloat3(m_vPosition)
|
||||
NetPropFloat3(m_vPosition),
|
||||
NetPropQuaternion(m_vRotation),
|
||||
NetPropFloat3(m_vScale)
|
||||
END_RECV_DT()
|
||||
|
||||
IMPLEMENT_EMPTY_SEND_DT_NOBASE(C_BaseEntity)
|
||||
|
||||
@@ -33,9 +33,12 @@ DECLARE_BUILD_STAGE(Client)
|
||||
"../shared",
|
||||
"../../public",
|
||||
FUNNYSTDLIB"public",
|
||||
EXTERNAL"cglm/include"
|
||||
EXTERNAL"cglm/include",
|
||||
EXTERNAL"steamworks/public",
|
||||
};
|
||||
compileProject.bFPIC = true;
|
||||
if ( GET_PROJECT_VALUE(config, "steam") == "true" )
|
||||
compileProject.macros.AppendTail({"STEAM", "TRUE"});
|
||||
ldProject = ccompiler->Compile(&compileProject);
|
||||
|
||||
if ( GET_PROJECT_VALUE(config, "static") == "true" )
|
||||
@@ -44,6 +47,10 @@ DECLARE_BUILD_STAGE(Client)
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( GET_PROJECT_VALUE(config, "steam") == "true" ) {
|
||||
ldProject.libraryDirectories.AppendTail(EXTERNAL"steamworks/redistributable_bin/linux64");
|
||||
ldProject.libraries.AppendTail("steam_api");
|
||||
}
|
||||
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
|
||||
ldProject.libraryObjects = {
|
||||
GET_PROJECT_LIBRARY(tier0, "tier0"),
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "tier2/ifilesystem.h"
|
||||
#include "tier0/commandline.h"
|
||||
#include "materialsystem/imaterialsystem.h"
|
||||
#include "enginebridge.h"
|
||||
#include "worldrender.h"
|
||||
@@ -9,6 +10,10 @@
|
||||
#include "cglm/cglm.h"
|
||||
#include "inetworkclient.h"
|
||||
#include "netprotocol.h"
|
||||
#ifdef STEAM
|
||||
#include "steam/isteamgameserver.h"
|
||||
#include "steam/steam_gameserver.h"
|
||||
#endif
|
||||
|
||||
IFileSystem *filesystem;
|
||||
IRenderContext *g_pRenderContext;
|
||||
@@ -16,7 +21,9 @@ IGameWindow *g_pMainWindow;
|
||||
static CEngineVars s_vars;
|
||||
CEngineVars *g_pEngineVars = &s_vars;
|
||||
EngineConsts_t *g_pEngineConstants;
|
||||
|
||||
INetworkBase *g_pServerBridge;
|
||||
INetworkBase *g_pServerConnection;
|
||||
|
||||
class CFunnyGameBridge: public IEngineBridge
|
||||
{
|
||||
@@ -25,6 +32,11 @@ class CFunnyGameBridge: public IEngineBridge
|
||||
virtual void Frame( float fDelta ) override;
|
||||
virtual void Shutdown() override;
|
||||
virtual void ConnectInterface( const char *psz, void *pInterface ) override;
|
||||
void TryToConnectToServer();
|
||||
|
||||
bool m_bIsConnectedToSteamRelay;
|
||||
bool m_bIsConnectedToServer;
|
||||
|
||||
};
|
||||
|
||||
IEngineBridge *EngineBridge()
|
||||
@@ -35,17 +47,30 @@ IEngineBridge *EngineBridge()
|
||||
|
||||
EXPOSE_INTERFACE_FN(EngineBridge, IEngineBridge, ENGINE_BRIDGE_INTERFACE_VERSION)
|
||||
|
||||
|
||||
void CFunnyGameBridge::Init()
|
||||
{
|
||||
g_pWorldRenderer->Init();
|
||||
g_pServerBridge = g_pEngineConstants->ConnectLocalBridge(0);
|
||||
#ifdef STEAM
|
||||
if (g_pEngineConstants->m_bIsSteam)
|
||||
{
|
||||
SteamErrMsg err = { 0 };
|
||||
m_bIsConnectedToSteamRelay = 0;
|
||||
SteamNetworkingUtils()->InitRelayNetworkAccess();
|
||||
}
|
||||
#endif
|
||||
|
||||
m_bIsConnectedToServer = false;
|
||||
g_pServerBridge = g_pEngineConstants->ConnectLocalBridge(0);
|
||||
if (g_pServerBridge)
|
||||
{
|
||||
PlayerJoined_t join = {
|
||||
MESSAGE_PLAYER_JOINED,
|
||||
"LocalPlayer"
|
||||
};
|
||||
g_pServerBridge->SendPacket({&join, sizeof(join)});
|
||||
}
|
||||
}
|
||||
|
||||
void CFunnyGameBridge::Tick( float fDelta )
|
||||
{
|
||||
@@ -70,15 +95,53 @@ searchIndex:
|
||||
return (char*)pEntity+pCurrentMap->m_pFields[uCurrentIndex].m_uOffset;
|
||||
}
|
||||
|
||||
void CFunnyGameBridge::TryToConnectToServer()
|
||||
{
|
||||
#ifdef STEAM
|
||||
if (g_pEngineConstants->m_bIsSteam)
|
||||
{
|
||||
if (m_bIsConnectedToSteamRelay != 0 )
|
||||
return;
|
||||
if ( SteamNetworkingUtils()->GetRelayNetworkStatus(NULL) == k_ESteamNetworkingAvailability_Current)
|
||||
{
|
||||
m_bIsConnectedToSteamRelay = 1;
|
||||
V_printf("%llu\n", SteamUser()->GetSteamID().ConvertToUint64());
|
||||
if (CommandLine()->ParamValue("-steam-connect"))
|
||||
{
|
||||
char *pEnd = NULL;
|
||||
uint64_t uValue = strtoull(CommandLine()->ParamValue("-steam-connect"), &pEnd, 10);
|
||||
g_pServerConnection = g_pEngineConstants->ConnectSteamServer(uValue, FUNNY_SECURE_PORT);
|
||||
if (g_pServerConnection)
|
||||
{
|
||||
m_bIsConnectedToServer = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void CFunnyGameBridge::Frame( float fDelta )
|
||||
{
|
||||
g_pEngineVars->m_fTime += fDelta;
|
||||
g_pEngineVars->m_fDeltaTime = fDelta;
|
||||
|
||||
g_pServerBridge->NetThink();
|
||||
while ( g_pServerBridge->BHasUpdates() )
|
||||
TryToConnectToServer();
|
||||
|
||||
INetworkBase *pCurrentServer = g_pServerBridge;
|
||||
pCurrentServer = g_pServerBridge;
|
||||
if (m_bIsConnectedToServer)
|
||||
if (g_pServerConnection->BIsActive())
|
||||
pCurrentServer = g_pServerConnection;
|
||||
|
||||
|
||||
if (pCurrentServer)
|
||||
{
|
||||
NetPacket_t packet = g_pServerBridge->PeekPacket();
|
||||
pCurrentServer->NetThink();
|
||||
while ( pCurrentServer->BHasUpdates() )
|
||||
{
|
||||
NetPacket_t packet = pCurrentServer->PeekPacket();
|
||||
// discard it
|
||||
if (packet.uSize < sizeof (EMessageType))
|
||||
continue;
|
||||
@@ -90,11 +153,21 @@ void CFunnyGameBridge::Frame( float fDelta )
|
||||
pEntity = EntitySystem()->CreateByClassnameWithIndex(
|
||||
(char*)pPacket->m_entityClass.m_szEntityName, pPacket->m_entityClass.m_uIndex
|
||||
);
|
||||
if (pEntity == NULL)
|
||||
{
|
||||
pCurrentServer->RecievePacket();
|
||||
continue;
|
||||
}
|
||||
pEntity->Spawn();
|
||||
g_pServerBridge->RecievePacket();
|
||||
pCurrentServer->RecievePacket();
|
||||
break;
|
||||
case MESSAGE_ENTITY_DATA_SYNC:
|
||||
pEntity = EntitySystem()->GetEntities()[pPacket->m_entityData.m_uIndex];
|
||||
if (pEntity == NULL)
|
||||
{
|
||||
pCurrentServer->RecievePacket();
|
||||
continue;
|
||||
}
|
||||
union {
|
||||
void *pData;
|
||||
char *pcCurrentData;
|
||||
@@ -115,12 +188,15 @@ void CFunnyGameBridge::Frame( float fDelta )
|
||||
V_memcpy(pValueData, pcCurrentData, uVariableSize);
|
||||
pcCurrentData += (uVariableSize+7) & ~7;
|
||||
}
|
||||
g_pServerBridge->RecievePacket();
|
||||
pCurrentServer->RecievePacket();
|
||||
break;
|
||||
default:
|
||||
pCurrentServer->RecievePacket();
|
||||
V_printf("worng packet\n");
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EntitySystem()->Think();
|
||||
g_pWorldRenderer->Frame(fDelta);
|
||||
|
||||
@@ -25,6 +25,12 @@ void CBaseEntity::Spawn()
|
||||
|
||||
void CBaseEntity::SetAbsAngles( float fPitch, float fYaw, float fRoll )
|
||||
{
|
||||
versor q;
|
||||
glm_euler_yzx_quat((vec3){fPitch, fYaw, fRoll}, q);
|
||||
m_vRotation.x = q[0];
|
||||
m_vRotation.y = q[1];
|
||||
m_vRotation.z = q[2];
|
||||
m_vRotation.w = q[3];
|
||||
}
|
||||
|
||||
void CBaseEntity::SetAbsOrigin( Vector origin )
|
||||
@@ -42,7 +48,6 @@ void CBaseEntity::SetScale( float fScale )
|
||||
|
||||
QAngle CBaseEntity::GetAbsQAngles( void )
|
||||
{
|
||||
|
||||
}
|
||||
Quat CBaseEntity::GetAbsAngles( void )
|
||||
{
|
||||
@@ -119,7 +124,9 @@ BEGIN_DATADESC_NOBASE(CBaseEntity)
|
||||
END_DATADESC()
|
||||
|
||||
IMPLEMENT_SEND_DT_NOBASE(CBaseEntity)
|
||||
NetPropFloat3(m_vPosition)
|
||||
NetPropFloat3(m_vPosition),
|
||||
NetPropQuaternion(m_vRotation),
|
||||
NetPropFloat3(m_vScale),
|
||||
END_SEND_DT()
|
||||
|
||||
IMPLEMENT_EMPTY_RECV_DT_NOBASE(CBaseEntity)
|
||||
|
||||
@@ -27,9 +27,12 @@ DECLARE_BUILD_STAGE(Server)
|
||||
".",
|
||||
"../shared",
|
||||
FUNNYSTDLIB"public",
|
||||
EXTERNAL"cglm/include"
|
||||
EXTERNAL"cglm/include",
|
||||
EXTERNAL"steamworks/public",
|
||||
};
|
||||
compileProject.bFPIC = true;
|
||||
if ( GET_PROJECT_VALUE(config, "steam") == "true" )
|
||||
compileProject.macros.AppendTail({"STEAM", "TRUE"});
|
||||
ldProject = ccompiler->Compile(&compileProject);
|
||||
if ( GET_PROJECT_VALUE(config, "static") == "true" )
|
||||
{
|
||||
@@ -37,6 +40,10 @@ DECLARE_BUILD_STAGE(Server)
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( GET_PROJECT_VALUE(config, "steam") == "true" ) {
|
||||
ldProject.libraryDirectories.AppendTail(EXTERNAL"steamworks/redistributable_bin/linux64");
|
||||
ldProject.libraries.AppendTail("steam_api");
|
||||
}
|
||||
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
|
||||
ldProject.libraryObjects = {
|
||||
GET_PROJECT_LIBRARY(tier0, "tier0"),
|
||||
|
||||
@@ -92,7 +92,8 @@ CBaseEntity *CEntitySystem::CreateByClassname( const char *szName )
|
||||
iSelectedSlot,
|
||||
};
|
||||
V_strncpy((char*)stClassSync.m_szEntityName, szName, 256);
|
||||
g_pClientBridge->SendPacket({&stClassSync, sizeof(stClassSync)});
|
||||
if (g_pCurrentConnection)
|
||||
g_pCurrentConnection->SendPacket({&stClassSync, sizeof(stClassSync)});
|
||||
return pEntity;
|
||||
}
|
||||
IEntityFactory *CEntitySystem::GetFactoryByClassname( const char *szName )
|
||||
@@ -113,6 +114,25 @@ void CEntitySystem::Think()
|
||||
CBaseEntity *pEntity;
|
||||
int i;
|
||||
|
||||
for ( i = 0; i < MAX_EDICTS; i++ )
|
||||
{
|
||||
|
||||
pEntity = m_pEntities[i];
|
||||
if ( pEntity == NULL )
|
||||
continue;
|
||||
|
||||
if ( !pEntity->m_pfnThink )
|
||||
continue;
|
||||
|
||||
(pEntity->*pEntity->m_pfnThink)(0);
|
||||
}
|
||||
}
|
||||
|
||||
void CEntitySystem::NetThink( INetworkBase *pBase )
|
||||
{
|
||||
|
||||
CBaseEntity *pEntity;
|
||||
int i;
|
||||
uint32_t u;
|
||||
uint32_t x;
|
||||
uint32_t uSize;
|
||||
@@ -125,10 +145,8 @@ void CEntitySystem::Think()
|
||||
EntityDataSyncValue_t *pValue;
|
||||
};
|
||||
|
||||
|
||||
for ( i = 0; i < MAX_EDICTS; i++ )
|
||||
{
|
||||
|
||||
pEntity = m_pEntities[i];
|
||||
if ( pEntity == NULL )
|
||||
continue;
|
||||
@@ -136,8 +154,6 @@ void CEntitySystem::Think()
|
||||
if ( !pEntity->m_pfnThink )
|
||||
continue;
|
||||
|
||||
(pEntity->*pEntity->m_pfnThink)(0);
|
||||
|
||||
pNetMap = pEntity->GetSendMap();
|
||||
uSize = sizeof(EntityDataSyncValue_t);
|
||||
x = 0;
|
||||
@@ -177,7 +193,8 @@ void CEntitySystem::Think()
|
||||
}
|
||||
pNetMap = pNetMap->m_pBase;
|
||||
}
|
||||
g_pClientBridge->SendPacket({pData, uSize});
|
||||
if (g_pCurrentConnection)
|
||||
g_pCurrentConnection->SendPacket({pData, uSize});
|
||||
V_free(pData);
|
||||
|
||||
}
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
#ifndef ENTITIES_H
|
||||
#define ENTITIES_H
|
||||
|
||||
#include "networkbase.h"
|
||||
|
||||
class IEntityFactory;
|
||||
class CBaseEntity;
|
||||
|
||||
@@ -23,6 +25,7 @@ public:
|
||||
virtual IEntityFactory *GetFactoryByClassname( const char *szName );
|
||||
|
||||
virtual void Think();
|
||||
virtual void NetThink( INetworkBase *pBase );
|
||||
virtual CBaseEntity **GetEntities();
|
||||
private:
|
||||
CBaseEntity *m_pEntities[MAX_EDICTS];
|
||||
|
||||
@@ -5,6 +5,11 @@
|
||||
#include "game.h"
|
||||
#include "inetworkserver.h"
|
||||
#include "netprotocol.h"
|
||||
#ifdef STEAM
|
||||
#include "steam/isteamgameserver.h"
|
||||
#include "steam/steam_gameserver.h"
|
||||
#endif
|
||||
|
||||
|
||||
IFileSystem *filesystem;
|
||||
IRenderContext *g_pRenderContext;
|
||||
@@ -13,6 +18,8 @@ static CEngineVars s_vars;
|
||||
CEngineVars *g_pEngineVars = &s_vars;
|
||||
EngineConsts_t *g_pEngineConstants;
|
||||
INetworkBase *g_pClientBridge;
|
||||
INetworkBase *g_pPublicConnection;
|
||||
INetworkBase *g_pCurrentConnection;
|
||||
|
||||
class CFunnyGameBridge: public IEngineBridge
|
||||
{
|
||||
@@ -22,6 +29,9 @@ class CFunnyGameBridge: public IEngineBridge
|
||||
virtual void Shutdown() override;
|
||||
virtual void ConnectInterface( const char *psz, void *pInterface ) override;
|
||||
|
||||
bool m_bIsConnectedToSteamRelay;
|
||||
float m_fNetUpdateTimer;
|
||||
|
||||
};
|
||||
|
||||
IEngineBridge *EngineBridge()
|
||||
@@ -32,9 +42,64 @@ IEngineBridge *EngineBridge()
|
||||
|
||||
EXPOSE_INTERFACE_FN(EngineBridge, IEngineBridge, ENGINE_BRIDGE_INTERFACE_VERSION)
|
||||
|
||||
uint32_t NET_ServerCallback( NetCallback_t *pCallback )
|
||||
{
|
||||
V_printf("hi %u\n", pCallback->m_eType);
|
||||
if (pCallback->m_eType == NET_SERVER_READY_TO_USE)
|
||||
{
|
||||
V_printf("//--- LAUNCHED SERVER AT ---\n");
|
||||
V_printf("// %llu\n", SteamGameServer()->GetSteamID().ConvertToUint64());
|
||||
return 0;
|
||||
}
|
||||
if (pCallback->m_eType == NET_TRYING_TO_CONNECT)
|
||||
{
|
||||
V_printf("user %llu is trying to connect\n", pCallback->m_ullUserID);
|
||||
return 1;
|
||||
}
|
||||
if (pCallback->m_eType == NET_CONNECTED)
|
||||
{
|
||||
V_printf("user %llu has connected, hi!\n", pCallback->m_ullUserID);
|
||||
CBaseEntity *pEntity;
|
||||
pEntity = EntitySystem()->CreateByClassname("player");
|
||||
pEntity->Spawn();
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void CFunnyGameBridge::Init()
|
||||
{
|
||||
if (g_pEngineConstants->m_bIsDedicated == false)
|
||||
g_pClientBridge = g_pEngineConstants->LaunchLocalBridge(0);
|
||||
g_pPublicConnection = NULL;
|
||||
g_pCurrentConnection = g_pClientBridge;
|
||||
#ifdef STEAM
|
||||
if (g_pEngineConstants->m_bIsSteam)
|
||||
{
|
||||
SteamErrMsg err = { 0 };
|
||||
if (SteamGameServer_InitEx(INADDR_ANY, FUNNY_SECURE_PORT, FUNNY_QUERY_PORT, eServerModeAuthentication, "0.0.0.0", &err));
|
||||
{
|
||||
V_printf("SteamGameServer_InitEx: %s", err);
|
||||
}
|
||||
SteamNetworkingUtils()->InitRelayNetworkAccess();
|
||||
}
|
||||
if (g_pEngineConstants->m_bIsDedicated && g_pEngineConstants->m_bIsSteam)
|
||||
{
|
||||
SteamGameServer()->SetModDir("funnygame");
|
||||
SteamGameServer()->SetProduct("funnygame");
|
||||
SteamGameServer()->SetGameDescription("not that funny but ok");
|
||||
SteamGameServer()->LogOnAnonymous();
|
||||
SteamNetworkingUtils()->InitRelayNetworkAccess();
|
||||
SteamGameServer()->SetDedicatedServer(true);
|
||||
SteamGameServer()->SetMaxPlayerCount(128);
|
||||
SteamGameServer()->SetAdvertiseServerActive(true);
|
||||
}
|
||||
if (g_pEngineConstants->m_bIsSteam)
|
||||
{
|
||||
}
|
||||
#endif
|
||||
|
||||
m_fNetUpdateTimer = 0;
|
||||
}
|
||||
|
||||
void CFunnyGameBridge::Tick( float fDelta )
|
||||
@@ -42,34 +107,74 @@ void CFunnyGameBridge::Tick( float fDelta )
|
||||
|
||||
}
|
||||
|
||||
void CFunnyGameBridge::Frame( float fDelta )
|
||||
void NET_ProcessPacket( INetworkBase *pBase )
|
||||
{
|
||||
g_pEngineVars->m_fTime += fDelta;
|
||||
g_pEngineVars->m_fDeltaTime = fDelta;
|
||||
|
||||
g_pClientBridge->NetThink();
|
||||
while (g_pClientBridge->BHasUpdates())
|
||||
{
|
||||
NetPacket_t packet = g_pClientBridge->PeekPacket();
|
||||
NetPacket_t packet = pBase->PeekPacket();
|
||||
// discard it
|
||||
if (packet.uSize < sizeof (EMessageType))
|
||||
continue;
|
||||
{
|
||||
pBase->RecievePacket();
|
||||
return;
|
||||
}
|
||||
PlayerPacket_t *pPacket = (PlayerPacket_t*)packet.pData;
|
||||
CBaseEntity *pEntity;
|
||||
switch (pPacket->m_eType)
|
||||
{
|
||||
case MESSAGE_PLAYER_JOINED:
|
||||
g_pClientBridge->RecievePacket();
|
||||
// online packets don't generate these
|
||||
if (g_pEngineConstants->m_bIsDedicated)
|
||||
break;
|
||||
pBase->RecievePacket();
|
||||
V_printf("Hi %s\n",pPacket->m_playerJoined.m_szPlayerName);
|
||||
pEntity = EntitySystem()->CreateByClassname("player");
|
||||
pEntity->Spawn();
|
||||
break;
|
||||
default:
|
||||
continue;
|
||||
break;
|
||||
}
|
||||
pBase->RecievePacket();
|
||||
}
|
||||
|
||||
void CFunnyGameBridge::Frame( float fDelta )
|
||||
{
|
||||
g_pEngineVars->m_fTime += fDelta;
|
||||
g_pEngineVars->m_fDeltaTime = fDelta;
|
||||
|
||||
#ifdef STEAM
|
||||
if (g_pEngineConstants->m_bIsSteam && g_pEngineConstants->m_bIsDedicated)
|
||||
{
|
||||
SteamGameServer_RunCallbacks();
|
||||
if (m_bIsConnectedToSteamRelay == 0 && SteamNetworkingUtils()->GetRelayNetworkStatus(NULL) == k_ESteamNetworkingAvailability_Current)
|
||||
{
|
||||
m_bIsConnectedToSteamRelay = 1;
|
||||
g_pPublicConnection = g_pEngineConstants->LaunchServer( FUNNY_SECURE_PORT );
|
||||
g_pPublicConnection->SetCallback(NET_ServerCallback);
|
||||
g_pCurrentConnection = g_pPublicConnection;
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (g_pCurrentConnection)
|
||||
{
|
||||
g_pCurrentConnection->NetThink();
|
||||
while (g_pCurrentConnection->BHasUpdates())
|
||||
NET_ProcessPacket(g_pCurrentConnection);
|
||||
}
|
||||
|
||||
float fTickRate = 1.0/60.0;
|
||||
|
||||
m_fNetUpdateTimer += fDelta;
|
||||
while (m_fNetUpdateTimer >= fTickRate)
|
||||
{
|
||||
m_fNetUpdateTimer-=fTickRate;
|
||||
EntitySystem()->Think();
|
||||
if (g_pCurrentConnection)
|
||||
{
|
||||
EntitySystem()->NetThink(g_pCurrentConnection);
|
||||
}
|
||||
}
|
||||
|
||||
EntitySystem()->Think();
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -10,8 +10,10 @@ void CMOBAPlayer::Spawn()
|
||||
|
||||
void CMOBAPlayer::Think( float fDelta )
|
||||
{
|
||||
m_fTimer = g_pEngineVars->m_fTime;
|
||||
m_fTimer += 1.0/60.0;
|
||||
SetAbsOrigin({m_fTimer, 0, 0});
|
||||
SetAbsAngles(glm_rad(90), m_fTimer, 0);
|
||||
SetScale(1);
|
||||
};
|
||||
|
||||
LINK_ENTITY_TO_CLASS(player, CMOBAPlayer)
|
||||
|
||||
@@ -22,5 +22,7 @@ extern IGameWindow *g_pMainWindow;
|
||||
extern EngineConsts_t *g_pEngineConstants;
|
||||
extern INetworkBase *g_pServerBridge;
|
||||
extern INetworkBase *g_pClientBridge;
|
||||
extern INetworkBase *g_pPublicConnection;
|
||||
extern INetworkBase *g_pCurrentConnection;
|
||||
|
||||
#endif
|
||||
|
||||
@@ -14,4 +14,8 @@ public:
|
||||
};
|
||||
|
||||
extern CEngineVars *g_pEngineVars;
|
||||
|
||||
#define FUNNY_SECURE_PORT 27015
|
||||
#define FUNNY_QUERY_PORT 27016
|
||||
|
||||
#endif
|
||||
|
||||
@@ -3,18 +3,45 @@
|
||||
#define NETWORK_BASE_H
|
||||
#include "tier1/interface.h"
|
||||
|
||||
enum EPacketArrival
|
||||
{
|
||||
PACKET_MAY_ARRIVE,
|
||||
PACKET_MUST_ARRIVE
|
||||
};
|
||||
|
||||
struct NetPacket_t
|
||||
{
|
||||
void *pData;
|
||||
uint32_t uSize;
|
||||
uint64_t m_uOwner;
|
||||
EPacketArrival m_eArrival;
|
||||
};
|
||||
|
||||
enum ENetCallbackType
|
||||
{
|
||||
NET_NONE = 0,
|
||||
NET_TRYING_TO_CONNECT,
|
||||
NET_CONNECTED,
|
||||
NET_DISCONNECTED,
|
||||
|
||||
NET_SERVER_READY_TO_USE,
|
||||
};
|
||||
|
||||
struct NetCallback_t
|
||||
{
|
||||
ENetCallbackType m_eType;
|
||||
uint64_t m_ullUserID;
|
||||
};
|
||||
|
||||
typedef uint32_t (*NetCallbackFn)( NetCallback_t *pUser );
|
||||
|
||||
abstract_class INetworkBase
|
||||
{
|
||||
public:
|
||||
virtual ~INetworkBase() = default;
|
||||
|
||||
virtual void NetThink() = 0;
|
||||
virtual void SetCallback( NetCallbackFn fnCallback ) = 0;
|
||||
|
||||
virtual uint32_t BHasUpdates() = 0;
|
||||
virtual NetPacket_t RecievePacket() = 0;
|
||||
@@ -22,9 +49,13 @@ public:
|
||||
|
||||
virtual void SendPacket( NetPacket_t stPacket ) = 0;
|
||||
|
||||
virtual bool BIsActive() = 0;
|
||||
|
||||
virtual uint64_t GetSteamID() = 0;
|
||||
virtual const char *GetIP() = 0;
|
||||
virtual uint16_t GetPort() = 0;
|
||||
};
|
||||
|
||||
#define GAME_PORT
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user