made rendering work
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@@ -10,8 +10,9 @@ ADD_DEPENDENCY_BUILD_FILE(engine, "engine/build.cpp");
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ADD_DEPENDENCY_BUILD_FILE(ms, "materialsystem/build.cpp");
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ADD_DEPENDENCY_BUILD_FILE(fs, "external/funnystdlib/stdfilesystems/build.cpp");
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ADD_DEPENDENCY_BUILD_FILE(tier0, "external/funnystdlib/tier0/build.cpp");
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ADD_DEPENDENCY_BUILD_FILE(fsc, "shadercompiler/build.cpp");
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DECLARE_BUILD_STAGE(install)
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DECLARE_BUILD_STAGE(install_game)
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{
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filesystem2->MakeDirectory(szOutputDir);
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filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(launcher, "launcher"));
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@@ -20,8 +21,7 @@ DECLARE_BUILD_STAGE(install)
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filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(RenderSystemVulkan, "RenderSystemVulkan"));
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filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(tier0, "tier0"));
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filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(filesystem_std, "fs"));
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if (Target_t::DefaultTarget().kernel & TARGET_KERNEL_WINDOWS_DEVICES)
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{
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}
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filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(shadercompiler, "fs"));
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filesystem2->CopyDirectory(CUtlString("%s/core",szOutputDir.GetString()), "build/funnygame/assets/shaders");
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return 0;
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}
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