made rendering work
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@@ -11,11 +11,6 @@ ADD_DEPENDENCY_BUILD_FILE(tier2, FUNNYSTDLIB"tier2/build.cpp");
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DECLARE_BUILD_STAGE(engine)
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{
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bool bUsesSDL = true;
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if (Target_t::DefaultTarget().cpu == TARGET_CPU_WASM32)
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{
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bUsesSDL = false;
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}
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CProject_t compileProject = {};
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LinkProject_t ldProject = {};
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@@ -27,8 +22,6 @@ DECLARE_BUILD_STAGE(engine)
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"sv_dll.cpp",
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"cl_dll.cpp",
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};
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if (bUsesSDL)
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compileProject.files.AppendTail("gamewindow_sdl.cpp");
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compileProject.includeDirectories = {
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"../public",
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@@ -46,8 +39,6 @@ DECLARE_BUILD_STAGE(engine)
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ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier1, "tier1")});
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ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier2, "tier2")});
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if (bUsesSDL)
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ldProject.libraries.AppendTail("SDL3");
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if (ldProject.m_target.kernel & TARGET_KERNEL_WINDOWS_DEVICES)
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{
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ldProject.libraryDirectories = {"../external/windows"};
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