made rendering work

This commit is contained in:
2026-02-05 11:10:40 +02:00
parent faae0bdcc7
commit 4bfbcaa4a6
22 changed files with 737 additions and 483 deletions

View File

@@ -27,6 +27,7 @@ CUtlVector<CUtlString> RenderContextVulkan_CompiledFiles = {
"vulkan/commands/base.cpp",
"vulkan/libraries/raster.cpp",
"../external/volk/volk.c",
"gamewindow_sdl.cpp"
};
DECLARE_BUILD_STAGE(MaterialSystem)
@@ -87,6 +88,7 @@ DECLARE_BUILD_STAGE(RenderSystemVulkan)
{
ldProject.libraries.AppendTail("pthread");
};
ldProject.libraries.AppendTail("SDL3");
CUtlString outputProject = linker->Link(&ldProject);
ADD_OUTPUT_OBJECT("RenderSystemVulkan", outputProject);