made rendering work
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@@ -27,6 +27,7 @@ CUtlVector<CUtlString> RenderContextVulkan_CompiledFiles = {
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"vulkan/commands/base.cpp",
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"vulkan/libraries/raster.cpp",
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"../external/volk/volk.c",
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"gamewindow_sdl.cpp"
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};
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DECLARE_BUILD_STAGE(MaterialSystem)
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@@ -87,6 +88,7 @@ DECLARE_BUILD_STAGE(RenderSystemVulkan)
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{
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ldProject.libraries.AppendTail("pthread");
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};
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ldProject.libraries.AppendTail("SDL3");
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CUtlString outputProject = linker->Link(&ldProject);
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ADD_OUTPUT_OBJECT("RenderSystemVulkan", outputProject);
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