made rendering work

This commit is contained in:
2026-02-05 11:10:40 +02:00
parent faae0bdcc7
commit 4bfbcaa4a6
22 changed files with 737 additions and 483 deletions

View File

@@ -1,5 +1,6 @@
#include "shadercompiler/icompiler.h"
#include "materialsystem/compiledshadermgr.h"
#include "tier0/lib.h"
#include "tier2/ifilesystem.h"
uint32_t CCompiledShader::AllocateLump( uint32_t nSize )
@@ -31,10 +32,10 @@ ShaderObject_t *CCompiledShader::FindShaderObject( EShaderBackend eBackend, ESha
{
if ( o.m_eBackend != eBackend )
continue;
if ( o.m_eStage != eStage )
continue;
return &o;
}
return NULL;
@@ -43,8 +44,6 @@ ShaderObject_t *CCompiledShader::FindShaderObject( EShaderBackend eBackend, ESha
CCompiledShader::~CCompiledShader()
{
for ( auto l: m_lumps )
V_free(l.m_pAddress);
}
@@ -73,11 +72,10 @@ void CCompiledShaderManager::WriteToFile( CCompiledShader *pShader, const char *
{
CreateInterfaceFn pFilesystemFactory = Sys_GetFactory("filesystem_std");
filesystem = (IFileSystem*)pFilesystemFactory(FILESYSTEM_INTERFACE_VERSION, NULL);
}
pFile = filesystem->Open(szFile, FILEMODE_WRITE);
filesystem->Write(pFile, &stHeader, sizeof(ShaderHeader_t));
// We want to get offset for the lump data
nTotalSize += sizeof(ShaderLump_t) * pShader->m_lumps.GetSize();
nTotalSize += sizeof(ShaderObject_t) * pShader->m_objects.GetSize();
@@ -95,9 +93,9 @@ void CCompiledShaderManager::WriteToFile( CCompiledShader *pShader, const char *
}
// ShaderObject_t
for ( auto o: pShader->m_objects )
{
filesystem->Write(pFile, &o, sizeof(o));
}
@@ -120,8 +118,14 @@ void CCompiledShaderManager::ReadFromFile( CCompiledShader *pShader, const char
CUtlVector<ShaderObject_t> objects = {};
CUtlVector<HostShaderLump_t> lumpsData = {};
if ( filesystem == NULL )
{
CreateInterfaceFn pFilesystemFactory = Sys_GetFactory("filesystem_std");
filesystem = (IFileSystem*)pFilesystemFactory(FILESYSTEM_INTERFACE_VERSION, NULL);
}
pFile = filesystem->Open(szFile, FILEMODE_READ);
filesystem->Read(pFile, &stHeader, sizeof(ShaderHeader_t));
uint32_t u = filesystem->Read(pFile, &stHeader, sizeof(ShaderHeader_t));
V_printf("Read %s %s\n", szFile, Plat_GetWorkingDir());
objects.Resize(stHeader.m_nNumShaders);
lumps.Resize(stHeader.m_nNumLumps);
@@ -140,7 +144,7 @@ void CCompiledShaderManager::ReadFromFile( CCompiledShader *pShader, const char
pShader->m_objects = objects;
pShader->m_lumps = lumpsData;
filesystem->Close(pFile);
}
@@ -150,3 +154,4 @@ ICompiledShaderManager *CompiledShaderManager()
static CCompiledShaderManager s_CompiledShaderManager;
return &s_CompiledShaderManager;
}
EXPOSE_INTERFACE_FN(CompiledShaderManager, ICompiledShaderManager, COMPILED_SHADER_MANAGER_INTERFACE_VERSION)