made rendering work

This commit is contained in:
2026-02-05 11:10:40 +02:00
parent faae0bdcc7
commit 4bfbcaa4a6
22 changed files with 737 additions and 483 deletions

View File

@@ -3,6 +3,9 @@
#include "ld.h"
#include "target.h"
ADD_DEPENDENCY_BUILD_FILE(tier0, "../external/funnystdlib/tier0/build.cpp")
ADD_DEPENDENCY_BUILD_FILE(tier1, "../external/funnystdlib/tier1/build.cpp")
ADD_DEPENDENCY_BUILD_FILE(tier2, "../external/funnystdlib/tier2/build.cpp")
DECLARE_BUILD_STAGE(libshadercompiler)
{
CProject_t stProject;
@@ -13,6 +16,7 @@ DECLARE_BUILD_STAGE(libshadercompiler)
stProject.bFPIC = true;
stProject.includeDirectories = {
"../public",
"../external/funnystdlib/public",
"../external/slang/include",
"../external/Vulkan-Headers/include",
};
@@ -22,7 +26,11 @@ DECLARE_BUILD_STAGE(libshadercompiler)
};
stLinkProject = ccompiler->Compile(&stProject);
stLinkProject.linkType = ELINK_STATIC_LIBRARY;
stLinkProject.libraryObjects = {
GET_PROJECT_LIBRARY(tier0, "tier0"),
};
stLinkProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier1, "tier1")});
stLinkProject.linkType = ELINK_DYNAMIC_LIBRARY;
szOutput = linker->Link(&stLinkProject);
ADD_OUTPUT_OBJECT("lib", szOutput);
@@ -36,42 +44,45 @@ DECLARE_BUILD_STAGE(shadercompiler)
CUtlString szOutput;
stProject.m_szName = "fsc";
stProject.m_target = Target_t::HostTarget();
stProject.includeDirectories = {"public"};
stProject.includeDirectories = {"../public", "../external/funnystdlib/public"};
stProject.files = {
"main.cpp",
"../materialsystem/compiledshader.cpp",
};
stLinkProject = ccompiler->Compile(&stProject);
stLinkProject.linkType = ELINK_EXECUTABLE;
stLinkProject.objects.AppendTail((Object_t){tier0_lib});
stLinkProject.objects.AppendTail((Object_t){tier1_lib});
stLinkProject.objects.AppendTail((Object_t){tier2_lib});
stLinkProject.objects.AppendTail((Object_t){shadercompiler_lib});
stLinkProject.libraryObjects = {
GET_PROJECT_LIBRARY(tier0, "tier0"),
};
stLinkProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier1, "tier1")});
stLinkProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier2, "tier2")});
stLinkProject.libraries = {"slang-compiler","slang-glslang-2025.24.2"};
stLinkProject.libraryDirectories = {"external/linux"};
stLinkProject.libraryDirectories = {"../external/linux"};
szOutput = linker->Link(&stLinkProject);
/*
filesystem2->MakeDirectory(CUtlString("%s/bin/tools", szOutputDir.GetString()));
filesystem2->CopyFile(CUtlString("%s/bin/tools", szOutputDir.GetString()), szOutput);
filesystem2->CopyFile(CUtlString("%s/bin/tools", szOutputDir.GetString()), "external/linux/libslang-compiler.so.0.2025.24.2");
filesystem2->CopyFile(CUtlString("%s/bin/tools", szOutputDir.GetString()), "external/linux/libslang-glslang-2025.24.2.so");
shadercompiler_exe = CUtlString("%s/bin/tools/fsc", szOutputDir.GetString());
*/
filesystem2->MakeDirectory(CUtlString("../build/tools"));
filesystem2->CopyFile(CUtlString("../build/tools"), szOutput);
filesystem2->CopyFile(CUtlString("../build/tools"), GET_PROJECT_LIBRARY(tier0, "tier0"));
filesystem2->CopyFile(CUtlString("../build/tools"), GET_PROJECT_LIBRARY(filesystem_std, "fs"));
filesystem2->CopyFile(CUtlString("../build/tools"), GET_PROJECT_LIBRARY(libshadercompiler, "lib"));
filesystem2->CopyFile(CUtlString("../build/tools"), "../external/linux/libslang-compiler.so.0.2025.24.2");
filesystem2->CopyFile(CUtlString("../build/tools"), "../external/linux/libslang-glslang-2025.24.2.so");
ADD_OUTPUT_OBJECT("compiler", szOutput);
return 1;
}
/*
DECLARE_BUILD_STAGE(compileshaders)
{
CUtlString szShaderCompiler = "../build/tools/fsc";
if (CommandLine()->CheckParam("-nofsc"))
return 0;
CUtlVector<CUtlString> args = {"-i", "funnyassets", "-o", "build/funnygame/assets"};
filesystem2->MakeDirectory(CUtlString("../build/funnygame/assets"));
CUtlVector<CUtlString> args = {"-i", "../funnyassets", "-o", "../build/funnygame/assets"};
runner->Run(shadercompiler_exe, args);
runner->Run(szShaderCompiler, args);
runner->Wait();
V_printf("Cool\n");
return 0;
};
*/

View File

@@ -1,5 +1,5 @@
#include "tier0/lib.h"
#include "tier1/commandline.h"
#include "tier0/commandline.h"
#include "tier1/appinit.h"
#include "tier1/utlstring.h"
#include "tier2/ifilesystem.h"
@@ -8,6 +8,7 @@
static IShaderCompiler *s_pVulkanSpirvCompiler;
static const char *s_szGameRoot;
ICompiledShaderManager *g_pShaderManager;
void CompileShader( const char *szShader )
{
@@ -18,17 +19,16 @@ void CompileShader( const char *szShader )
s_pVulkanSpirvCompiler->CompileShader(szShader, &shader);
Plat_MakeDir("build/funnygame/assets", 0755);
Plat_MakeDir("build/funnygame/assets/shaders", 0755);
Plat_MakeDir("../build/funnygame/assets", 0755);
Plat_MakeDir("../build/funnygame/assets/shaders", 0755);
CUtlString szOutputDirectory = szShader;
szOutputDirectory.RemoveHead(strlen(s_szGameRoot)+1);
szOutputDirectory.AppendHead("build/funnygame/assets/");
szOutputDirectory.AppendHead("../build/funnygame/assets/");
szOutputDirectory.AppendTail("_c");
printf("%s\n",szOutputDirectory.GetString());
CompiledShaderManager()->WriteToFile(&shader, szOutputDirectory);
g_pShaderManager->WriteToFile(&shader, szOutputDirectory);
};
void PrintHelp()
@@ -40,11 +40,21 @@ void PrintHelp()
int main( int c, char **v )
{
CUtlString szExePath = Plat_GetExecutablePath();
CUtlString szOriginalPath = Plat_GetWorkingDir();
CommandLine()->CreateCommandLine(c, v);
Plat_SetWorkingDir(szExePath.GetDirectory());
CreateInterfaceFn g_pCompilerFactory = Sys_GetFactory("ShaderCompiler");
Plat_SetWorkingDir(szOriginalPath);
g_pShaderManager = (ICompiledShaderManager*)g_pCompilerFactory(COMPILED_SHADER_MANAGER_INTERFACE_VERSION, NULL);
CreateInterfaceFn pFilesystemFactory = Sys_GetFactory("filesystem_std");
filesystem = (IFileSystem*)pFilesystemFactory(FILESYSTEM_INTERFACE_VERSION, NULL);
filesystem->Init();
s_pVulkanSpirvCompiler = (IShaderCompiler*)CreateInterface(SLANG_SHADER_COMPILER_SPIRV_VULKAN, NULL);
s_pVulkanSpirvCompiler = (IShaderCompiler*)g_pCompilerFactory(SLANG_SHADER_COMPILER_SPIRV_VULKAN, NULL);
s_pVulkanSpirvCompiler->Init();
const char *szInputDirectory = CommandLine()->ParamValue("-i");

View File

@@ -72,12 +72,19 @@ void CSlangVulkanSpirvShaderCompiler::CompileShader( const char *szInput, CCompi
ISession *pSession = NULL;
IBlob *pShaderSourceBlob = NULL;
if (filesystem == NULL)
{
CreateInterfaceFn pFilesystemFactory = Sys_GetFactory("filesystem_std");
filesystem = (IFileSystem*)pFilesystemFactory(FILESYSTEM_INTERFACE_VERSION, NULL);
filesystem->Init();
}
IFileHandle *pFile = filesystem->Open(szInput, FILEMODE_READ);
const char *szShaderSource = filesystem->ReadString(pFile);
int i = 0;
pShaderSourceBlob = slang_createBlob(szShaderSource, pFile->Size());
pShaderSourceBlob = slang_createBlob(szShaderSource, filesystem->Size(pFile));
filesystem->Close(pFile);
printf(" SLANG %s\n", szInput);