made rendering work
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
#include "tier0/lib.h"
|
||||
#include "tier1/commandline.h"
|
||||
#include "tier0/commandline.h"
|
||||
#include "tier1/appinit.h"
|
||||
#include "tier1/utlstring.h"
|
||||
#include "tier2/ifilesystem.h"
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
static IShaderCompiler *s_pVulkanSpirvCompiler;
|
||||
static const char *s_szGameRoot;
|
||||
ICompiledShaderManager *g_pShaderManager;
|
||||
|
||||
void CompileShader( const char *szShader )
|
||||
{
|
||||
@@ -18,17 +19,16 @@ void CompileShader( const char *szShader )
|
||||
|
||||
s_pVulkanSpirvCompiler->CompileShader(szShader, &shader);
|
||||
|
||||
Plat_MakeDir("build/funnygame/assets", 0755);
|
||||
Plat_MakeDir("build/funnygame/assets/shaders", 0755);
|
||||
Plat_MakeDir("../build/funnygame/assets", 0755);
|
||||
Plat_MakeDir("../build/funnygame/assets/shaders", 0755);
|
||||
|
||||
CUtlString szOutputDirectory = szShader;
|
||||
szOutputDirectory.RemoveHead(strlen(s_szGameRoot)+1);
|
||||
szOutputDirectory.AppendHead("build/funnygame/assets/");
|
||||
szOutputDirectory.AppendHead("../build/funnygame/assets/");
|
||||
szOutputDirectory.AppendTail("_c");
|
||||
printf("%s\n",szOutputDirectory.GetString());
|
||||
|
||||
|
||||
CompiledShaderManager()->WriteToFile(&shader, szOutputDirectory);
|
||||
g_pShaderManager->WriteToFile(&shader, szOutputDirectory);
|
||||
};
|
||||
|
||||
void PrintHelp()
|
||||
@@ -40,11 +40,21 @@ void PrintHelp()
|
||||
int main( int c, char **v )
|
||||
{
|
||||
CUtlString szExePath = Plat_GetExecutablePath();
|
||||
CUtlString szOriginalPath = Plat_GetWorkingDir();
|
||||
|
||||
|
||||
CommandLine()->CreateCommandLine(c, v);
|
||||
|
||||
Plat_SetWorkingDir(szExePath.GetDirectory());
|
||||
CreateInterfaceFn g_pCompilerFactory = Sys_GetFactory("ShaderCompiler");
|
||||
Plat_SetWorkingDir(szOriginalPath);
|
||||
g_pShaderManager = (ICompiledShaderManager*)g_pCompilerFactory(COMPILED_SHADER_MANAGER_INTERFACE_VERSION, NULL);
|
||||
|
||||
CreateInterfaceFn pFilesystemFactory = Sys_GetFactory("filesystem_std");
|
||||
filesystem = (IFileSystem*)pFilesystemFactory(FILESYSTEM_INTERFACE_VERSION, NULL);
|
||||
filesystem->Init();
|
||||
|
||||
s_pVulkanSpirvCompiler = (IShaderCompiler*)CreateInterface(SLANG_SHADER_COMPILER_SPIRV_VULKAN, NULL);
|
||||
s_pVulkanSpirvCompiler = (IShaderCompiler*)g_pCompilerFactory(SLANG_SHADER_COMPILER_SPIRV_VULKAN, NULL);
|
||||
s_pVulkanSpirvCompiler->Init();
|
||||
|
||||
const char *szInputDirectory = CommandLine()->ParamValue("-i");
|
||||
|
||||
Reference in New Issue
Block a user