lots of updates
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12
game/client/engine.h
Normal file
12
game/client/engine.h
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#ifndef ENGINE_H
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#define ENGINE_H
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#include "tier2/ifilesystem.h"
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#include "materialsystem/imaterialsystem.h"
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#include "materialsystem/igamewindow.h"
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extern IFileSystem *filesystem;
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extern IRenderContext *g_pRenderContext;
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extern IGameWindow *g_pMainWindow;
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#endif
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