lots of updates
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@@ -1,4 +1,3 @@
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#include "SDL3/SDL_error.h"
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#include "materialsystem/igamewindow.h"
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#include "tier0/lib.h"
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#include "tier0/platform.h"
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@@ -49,7 +48,7 @@ void CSDLGameWindow::Init()
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if (!m_pWindow)
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Plat_FatalErrorFunc("SDL_CreateWindow: %s\n", SDL_GetError());
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m_uRenderWidth = 1280;
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m_uRenderWidth = 720;
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m_uRenderHeight = 720;
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}
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void CSDLGameWindow::Shutdown()
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