lots of updates
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#ifndef CL_DLL_H
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#define CL_DLL_H
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#include "tier2/iappsystem.h"
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#include "materialsystem/imaterialsystem.h"
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#include "materialsystem/igamewindow.h"
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#include "enginebridge.h"
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class CClientGameDLL: public IAppSystem
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{
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public:
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virtual void Init() override;
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virtual void Shutdown() override;
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IGameWindow *m_pGameWindow;
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IRenderContext *m_pRenderContext;
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IEngineBridge *m_pBridge;
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private:
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void *m_pLibrary;
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};
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#endif
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