lots of updates
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14
public/enginebridge.h
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14
public/enginebridge.h
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#ifndef ENGINE_BRIDGE_H
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#define ENGINE_BRIDGE_H
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#include "gamesystem.h"
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abstract_class IEngineBridge: public IGameSystem
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{
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public:
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virtual void ConnectInterface( const char *psz, void *pInterface ) = 0;
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};
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#define ENGINE_BRIDGE_INTERFACE_VERSION "EngineBridge001"
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#endif
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