work on android port

This commit is contained in:
2026-06-16 04:21:59 +03:00
parent 900b12a6a6
commit 52aa5803af
29 changed files with 499 additions and 272 deletions

View File

@@ -137,7 +137,6 @@ FunnyMesh_t *CAssetManager::GetMeshByIndex( uint32_t uIndex )
uint32_t CAssetManager::LoadModel( const char *szName )
{
V_printf("LOADING %s\n", szName);
bool bHasBeenCreated = false;
HFunnyModel hModel = m_models.GetOrCreateObject(szName, &bHasBeenCreated);
if (!bHasBeenCreated)
@@ -296,7 +295,6 @@ void CAssetManager::UnrefMaterial( uint32_t uIndex )
HFunnyMesh CAssetManager::LoadMesh( const char *szName )
{
V_printf("LOADING %s\n", szName);
bool bHasBeenCreated = false;
HFunnyMesh hAsset = m_meshes.GetOrCreateObject(szName, &bHasBeenCreated);
if (!bHasBeenCreated)
@@ -310,7 +308,6 @@ HFunnyMesh CAssetManager::LoadMesh( const char *szName )
m_meshes.UnrefObject(hAsset);
return 0;
}
V_printf("V_LOADING %s %llu\n", szName, filesystem->Size(hMesh));
IVertexBuffer *pVertexBuffer = g_pRenderContext->CreateVertexBuffer(filesystem->Size(hMesh));
pVertexBuffer->Lock();