work on android port
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@@ -137,7 +137,6 @@ FunnyMesh_t *CAssetManager::GetMeshByIndex( uint32_t uIndex )
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uint32_t CAssetManager::LoadModel( const char *szName )
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{
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V_printf("LOADING %s\n", szName);
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bool bHasBeenCreated = false;
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HFunnyModel hModel = m_models.GetOrCreateObject(szName, &bHasBeenCreated);
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if (!bHasBeenCreated)
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@@ -296,7 +295,6 @@ void CAssetManager::UnrefMaterial( uint32_t uIndex )
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HFunnyMesh CAssetManager::LoadMesh( const char *szName )
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{
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V_printf("LOADING %s\n", szName);
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bool bHasBeenCreated = false;
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HFunnyMesh hAsset = m_meshes.GetOrCreateObject(szName, &bHasBeenCreated);
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if (!bHasBeenCreated)
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@@ -310,7 +308,6 @@ HFunnyMesh CAssetManager::LoadMesh( const char *szName )
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m_meshes.UnrefObject(hAsset);
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return 0;
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}
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V_printf("V_LOADING %s %llu\n", szName, filesystem->Size(hMesh));
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IVertexBuffer *pVertexBuffer = g_pRenderContext->CreateVertexBuffer(filesystem->Size(hMesh));
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pVertexBuffer->Lock();
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