work on android port

This commit is contained in:
2026-06-16 04:21:59 +03:00
parent 900b12a6a6
commit 52aa5803af
29 changed files with 499 additions and 272 deletions

View File

@@ -9,27 +9,48 @@ ADD_DEPENDENCY_BUILD_FILE(cfg, ROOT"buildcfg.cpp");
ADD_DEPENDENCY_BUILD_FILE(tier0, FUNNYSTDLIB"tier0/build.cpp");
ADD_DEPENDENCY_BUILD_FILE(tier1, FUNNYSTDLIB"tier1/build.cpp");
ADD_DEPENDENCY_BUILD_FILE(tier2, FUNNYSTDLIB"tier2/build.cpp");
CUtlVector<CUtlString> milmoba = {
"../shared/game.cpp",
"../shared/boneanimation.cpp",
"game.cpp",
"assetmgr.cpp",
"worldsystem.cpp",
"entitysystem.cpp",
"baseentity.cpp",
"basemodelentity.cpp",
"physicsprop.cpp",
"milmoba/player.cpp",
};
CUtlVector<CUtlString> kbt_vt_psy = {
"../shared/game.cpp",
"../shared/boneanimation.cpp",
"game.cpp",
"assetmgr.cpp",
"worldsystem.cpp",
"entitysystem.cpp",
"baseentity.cpp",
"basemodelentity.cpp",
"physicsprop.cpp",
"kbt_vr_psy/events.cpp",
"kbt_vr_psy/pickable.cpp",
"kbt_vr_psy/interactable.cpp",
"kbt_vr_psy/player.cpp",
};
DECLARE_BUILD_STAGE(Server)
{
CProject_t compileProject = {};
LinkProject_t ldProject = {};
compileProject.m_szName = "server";
compileProject.files = {
"../shared/game.cpp",
"../shared/boneanimation.cpp",
"game.cpp",
"assetmgr.cpp",
"worldsystem.cpp",
"entitysystem.cpp",
"baseentity.cpp",
"basemodelentity.cpp",
"physicsprop.cpp",
"milmoba/player.cpp",
};
compileProject.files = milmoba;
compileProject.includeDirectories = {
"../../public",
".",