work on android port
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@@ -9,27 +9,48 @@ ADD_DEPENDENCY_BUILD_FILE(cfg, ROOT"buildcfg.cpp");
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ADD_DEPENDENCY_BUILD_FILE(tier0, FUNNYSTDLIB"tier0/build.cpp");
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ADD_DEPENDENCY_BUILD_FILE(tier1, FUNNYSTDLIB"tier1/build.cpp");
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ADD_DEPENDENCY_BUILD_FILE(tier2, FUNNYSTDLIB"tier2/build.cpp");
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CUtlVector<CUtlString> milmoba = {
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"../shared/game.cpp",
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"../shared/boneanimation.cpp",
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"game.cpp",
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"assetmgr.cpp",
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"worldsystem.cpp",
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"entitysystem.cpp",
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"baseentity.cpp",
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"basemodelentity.cpp",
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"physicsprop.cpp",
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"milmoba/player.cpp",
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};
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CUtlVector<CUtlString> kbt_vt_psy = {
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"../shared/game.cpp",
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"../shared/boneanimation.cpp",
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"game.cpp",
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"assetmgr.cpp",
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"worldsystem.cpp",
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"entitysystem.cpp",
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"baseentity.cpp",
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"basemodelentity.cpp",
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"physicsprop.cpp",
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"kbt_vr_psy/events.cpp",
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"kbt_vr_psy/pickable.cpp",
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"kbt_vr_psy/interactable.cpp",
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"kbt_vr_psy/player.cpp",
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};
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DECLARE_BUILD_STAGE(Server)
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{
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CProject_t compileProject = {};
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LinkProject_t ldProject = {};
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compileProject.m_szName = "server";
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compileProject.files = {
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"../shared/game.cpp",
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"../shared/boneanimation.cpp",
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"game.cpp",
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"assetmgr.cpp",
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"worldsystem.cpp",
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"entitysystem.cpp",
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"baseentity.cpp",
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"basemodelentity.cpp",
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"physicsprop.cpp",
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"milmoba/player.cpp",
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};
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compileProject.files = milmoba;
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compileProject.includeDirectories = {
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"../../public",
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".",
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