improved lots of stuff
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@@ -7,20 +7,31 @@
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struct FunnyFormatParameter_t
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{
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const char *szName;
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uint32_t nDataSize;
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void *pData;
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const char *m_szName;
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uint32_t m_nDataSize;
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void *m_pData;
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};
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struct FunnyFormatObject_t
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{
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}
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struct FunnyFormatData_t
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{
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bool m_bIsBinary;
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CUtlVector<FunnyFormatParameter_t> m_parameters;
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CUtlVector<FunnyFormatObject_t> m_parameters;
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};
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abstract_class IFunnyFormatManager
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{
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public:
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virtual FunnyFormatData_t ReadFile( IFileHandle *pHandle ) = 0;
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virtual FunnyFormatData_t ReadBinaryFile( IFileHandle *pHandle ) = 0;
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virtual void WriteFile( IFileHandle *pHandle, FunnyFormatData_t data ) = 0;
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};
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IFunnyFormatManager *FunnyFormatManager();
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#endif
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@@ -4,10 +4,6 @@
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#include "iappsystem.h"
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#include "tier0/platform.h"
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#define FILESYSTEM_INTERFACE_NAME "FileSystem001"
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#define FILESYSTEM_BACKEND_INTERFACE_NAME "FileSystemBackend001"
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#define FILESYSTEM_PAK_INTERFACE_NAME "FileSystemPAK001"
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enum EFileMode
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{
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FILEMODE_READ = 0x01,
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@@ -4,9 +4,6 @@
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#include "iappsystem.h"
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#include "tier0/platform.h"
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#define GAME_WINDOW_INTERFACE_NAME "GameWindow001"
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#define GAME_SDL_WINDOW_INTERFACE_NAME "SDLGameWindow001"
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abstract_class IGameWindow: public IAppSystem
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{
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public:
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0
public/jsonformat.h
Normal file
0
public/jsonformat.h
Normal file
@@ -1,6 +1,7 @@
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#ifndef MATERIAL_SYSTEM_H
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#define MATERIAL_SYSTEM_H
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#include "iappsystem.h"
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#include "tier0/platform.h"
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@@ -62,9 +63,10 @@ abstract_class IImage : public IRenderingObject
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public:
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virtual void BlitTo( IImage *pImage );
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};
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abstract_class IRenderContext
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abstract_class IRenderContext: public IAppSystem
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{
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public:
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virtual IVertexBuffer *CreateVertexBuffer( uint32_t nSize ) = 0;
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virtual IIndexBuffer *CreateIndexBuffer( uint32_t nSize ) = 0;
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virtual IImage *CreateRenderTarget( uint32_t x, uint32_t y, EImageFormat eFormat, EMultisampleType eMultisampleType );
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@@ -74,9 +76,13 @@ public:
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virtual void DestroyImage( IImage *pImage );
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};
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abstract_class IMaterialSystem
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abstract_class IMaterialSystem: public IAppSystem
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{
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public:
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virtual void Init();
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virtual void Frame( float fTime );
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virtual void Shutdown();
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IRenderContext *GetRenderContext();
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};
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30
public/tier2/fileformats/ini.h
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30
public/tier2/fileformats/ini.h
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@@ -0,0 +1,30 @@
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#ifndef TIER2_INI_H
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#define TIER2_INI_H
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#include "tier0/platform.h"
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#include "tier1/utlstring.h"
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abstract_class IINISection
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{
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public:
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virtual bool GetBoolValue( const char *szKeyName ) = 0;
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virtual int GetIntValue( const char *szKeyName ) = 0;
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virtual const char *GetStringValue( const char *szKeyName ) = 0;
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virtual CUtlString GetUTLStringValue( const char *szKeyName ) = 0;
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};
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abstract_class IINIFile
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{
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public:
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virtual void GetSection( const char *szSectionName ) = 0;
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};
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abstract_class IINIManager
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{
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public:
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virtual IINIFile *ReadString( const char *psz ) = 0;
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};
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IINIManager *INIManager();
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#endif
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0
public/tier2/fileformats/json.h
Normal file
0
public/tier2/fileformats/json.h
Normal file
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