improved font rendering
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@@ -48,7 +48,7 @@ CVkMaterial::~CVkMaterial()
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void CVkMaterial::Frame()
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{
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vkUpdateDescriptorSets(m_pVkShader->m_hDevice, m_writes.GetSize(), m_writes.GetData(), 0, 0);
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//vkUpdateDescriptorSets(m_pVkShader->m_hDevice, m_writes.GetSize(), m_writes.GetData(), 0, 0);
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};
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void CVkMaterial::VSSetShaderResource( uint32_t uRegister, IRenderingObject *pResource )
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@@ -185,7 +185,6 @@ void CVkMaterial::SetShaderResource( uint32_t uRegister, uint32_t uSet, IRenderi
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writes[1].descriptorCount = 128;
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writes[1].pImageInfo = stWrites;
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vkUpdateDescriptorSets(m_pVkShader->m_hDevice, 2, writes, 0, 0);
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m_pTextureArray = pArray;
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}
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}
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