minor improvements to auth

This commit is contained in:
2026-01-09 15:40:27 +02:00
parent defb60ac53
commit 5ff4521228
7 changed files with 227 additions and 68 deletions

47
engine/build.cpp Normal file
View File

@@ -0,0 +1,47 @@
#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
#include "tier1/commandline.h"
ADD_DEPENDENCY_BUILD_FILE(MaterialSystem, "../materialsystem/")
ADD_DEPENDENCY_BUILD_FILE(tier0, "../tier0/");
ADD_DEPENDENCY_BUILD_FILE(tier1, "../tier1/");
ADD_DEPENDENCY_BUILD_FILE(tier2, "../tier2/");
DECLARE_BUILD_STAGE(engine)
{
CProject_t compileProject = {};
LinkProject_t ldProject = {};
compileProject.m_szName = "engine";
compileProject.files = {
"engine.cpp",
"cvar.cpp",
"gamewindow_sdl.cpp",
"sv_dll.cpp",
"cl_dll.cpp",
};
compileProject.includeDirectories = {
"../public",
"../external/SDL/include",
};
compileProject.bFPIC = true;
ldProject = ccompiler->Compile(&compileProject);
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
ldProject.libraryObjects = {
GET_PROJECT_LIBRARY("tier1", "tier1"),
GET_PROJECT_LIBRARY("tier2", "tier2"),
};
ldProject.libraries = {
"SDL3"
};
CUtlString outputProject = linker->Link(&ldProject);
ADD_OUTPUT_OBJECT("engine", outputProject)
return 0;
};