minor improvements to auth
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69
materialsystem/build.cpp
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69
materialsystem/build.cpp
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@@ -0,0 +1,69 @@
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#include "helper.h"
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#include "c.h"
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#include "ld.h"
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#include "tier1/utlstring.h"
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#include "tier1/commandline.h"
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CUtlVector<CUtlString> MaterialSystem_CompiledFiles = {
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"materialsystem.cpp",
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"compiledshader.cpp",
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};
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CUtlVector<CUtlString> RenderContextVulkan_CompiledFiles = {
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"vulkan/shaderparser.cpp",
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"vulkan/rendercontext.cpp",
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"vulkan/commandbuffer.cpp",
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"vulkan/rendercommandlist.cpp",
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"vulkan/material.cpp",
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"vulkan/shader.cpp",
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"vulkan/utils.cpp",
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"vulkan/vma.cpp",
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"vulkan/commands/draw.cpp",
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"vulkan/commands/transfer.cpp",
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"vulkan/commands/base.cpp",
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"vulkan/libraries/raster.cpp",
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"../external/volk/volk.c",
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};
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CUtlString material_lib;
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DECLARE_BUILD_STAGE(MaterialSystem)
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{
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CProject_t compileProject = {};
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LinkProject_t ldProject = {};
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compileProject.m_szName = "MaterialSystem";
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compileProject.files = MaterialSystem_CompiledFiles;
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compileProject.includeDirectories = { "../public" };
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compileProject.bFPIC = true;
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ldProject = ccompiler->Compile(&compileProject);
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ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
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CUtlString outputProject = linker->Link(&ldProject);
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material_lib = outputProject;
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return 0;
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}
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DECLARE_BUILD_STAGE(RenderSystemVulkan)
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{
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CProject_t compileProject = {};
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LinkProject_t ldProject = {};
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compileProject.m_szName = "RenderSystemVulkan";
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compileProject.files = RenderContextVulkan_CompiledFiles;
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compileProject.includeDirectories = {
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"../public",
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"../external/Vulkan-Headers/include",
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"../external/Vulkan-Utility-Libraries/include",
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"../external/VulkanMemoryAllocator/include",
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"../external/volk"
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};
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compileProject.bFPIC = true;
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ldProject = ccompiler->Compile(&compileProject);
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ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
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ldProject.libraries = { "vulkan" };
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CUtlString outputProject = linker->Link(&ldProject);
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material_lib = outputProject;
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return 0;
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}
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