improved physics, added better caching

This commit is contained in:
2025-06-05 22:02:53 +03:00
parent 5d85ebd85f
commit 64c0f41884
36 changed files with 651 additions and 106 deletions

View File

@@ -9,10 +9,12 @@ CUtlVector<CUtlString> engine_CompiledFiles = {
"engine/filesystem.cpp",
"engine/server.cpp",
"engine/engine.cpp",
"engine/physics.cpp",
/* rendering */
"engine/vk_video.cpp",
"engine/vk_mesh.cpp",
"engine/vk_postprocessing.cpp",
/* entities */
"engine/baseentity.cpp",
@@ -57,6 +59,7 @@ int engine_build()
const char *szGameName = ICommandLine::ParamValue("-game");
if (szGameName == NULL)
szGameName = "funnygame";
IFileSystem2::MakeDirectory(CUtlString("build/%s/game/bin",szGameName));
IFileSystem2::CopyFile(CUtlString("build/%s/game/bin",szGameName), outputProject);