improved physics, added better caching
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@@ -9,10 +9,12 @@ CUtlVector<CUtlString> engine_CompiledFiles = {
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"engine/filesystem.cpp",
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"engine/server.cpp",
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"engine/engine.cpp",
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"engine/physics.cpp",
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/* rendering */
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"engine/vk_video.cpp",
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"engine/vk_mesh.cpp",
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"engine/vk_postprocessing.cpp",
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/* entities */
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"engine/baseentity.cpp",
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@@ -57,6 +59,7 @@ int engine_build()
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const char *szGameName = ICommandLine::ParamValue("-game");
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if (szGameName == NULL)
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szGameName = "funnygame";
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IFileSystem2::MakeDirectory(CUtlString("build/%s/game/bin",szGameName));
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IFileSystem2::CopyFile(CUtlString("build/%s/game/bin",szGameName), outputProject);
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