improved physics, added better caching
This commit is contained in:
@@ -15,6 +15,8 @@ void IServer::LoadGame( const char *psz )
|
||||
#endif
|
||||
#ifdef __linux__
|
||||
g_serverdll = Plat_LoadLibrary(CUtlString("%s/bin/libserver.so", psz));
|
||||
Plat_LoadLibrary(CUtlString("%s/bin/libclient.so", psz));
|
||||
|
||||
#endif
|
||||
void (*GameLoadfn)() = (void(*)())Plat_GetProc(g_serverdll, "IGame_Load");
|
||||
if (!GameLoadfn)
|
||||
|
||||
Reference in New Issue
Block a user