improved physics, added better caching
This commit is contained in:
46
funnyassets/__build.cpp
Normal file
46
funnyassets/__build.cpp
Normal file
@@ -0,0 +1,46 @@
|
||||
#include "helper.h"
|
||||
#include "c.h"
|
||||
#include "ld.h"
|
||||
#include "runner.h"
|
||||
#include "tier1/utlstring.h"
|
||||
#include "tier1/commandline.h"
|
||||
|
||||
void build_shader( const char *szName )
|
||||
{
|
||||
const char *szGameName = ICommandLine::ParamValue("-game");
|
||||
if (szGameName == NULL)
|
||||
szGameName = "funnygame";
|
||||
IFileSystem2::MakeDirectory(CUtlString("build/%s/assets/gfx",szGameName));
|
||||
|
||||
CUtlVector<CUtlString> slang_args = {
|
||||
CUtlString("funnyassets/gfx_shaders/%s.slang", szName),
|
||||
"-o",
|
||||
CUtlString("build/%s/assets/gfx/%s.spv", szGameName, szName),
|
||||
};
|
||||
|
||||
IRunner::Run("slangc", slang_args);
|
||||
|
||||
};
|
||||
|
||||
int assets_build()
|
||||
{
|
||||
IFileSystem2::CopyDirectory("build", "tools");
|
||||
const char *szGameName = ICommandLine::ParamValue("-game");
|
||||
if (szGameName == NULL)
|
||||
szGameName = "funnygame";
|
||||
IFileSystem2::CopyDirectory(CUtlString("build/%s/assets",szGameName), "funnyassets/maps");
|
||||
IFileSystem2::CopyDirectory(CUtlString("build/%s/assets",szGameName), "funnyassets/gfx");
|
||||
IFileSystem2::CopyDirectory(CUtlString("build/%s/assets",szGameName), "funnyassets/textures");
|
||||
IFileSystem2::CopyDirectory(CUtlString("build/%s/assets",szGameName), "funnyassets/materials");
|
||||
build_shader("mesh_frag");
|
||||
build_shader("mesh_vert");
|
||||
build_shader("agx_comp");
|
||||
CUtlVector<CUtlString> python_args = {
|
||||
"build/tools/makepak64.py",
|
||||
CUtlString("build/%s/assets", szGameName),
|
||||
CUtlString("build/%s/game/%s/%s.pak", szGameName, szGameName, "rtt"),
|
||||
};
|
||||
IRunner::Run("python", python_args);
|
||||
return 0;
|
||||
};
|
||||
DECLARE_BUILD_STAGE(assets, assets_build);
|
||||
Reference in New Issue
Block a user