improved physics, added better caching

This commit is contained in:
2025-06-05 22:02:53 +03:00
parent 5d85ebd85f
commit 64c0f41884
36 changed files with 651 additions and 106 deletions

46
funnyassets/__build.cpp Normal file
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@@ -0,0 +1,46 @@
#include "helper.h"
#include "c.h"
#include "ld.h"
#include "runner.h"
#include "tier1/utlstring.h"
#include "tier1/commandline.h"
void build_shader( const char *szName )
{
const char *szGameName = ICommandLine::ParamValue("-game");
if (szGameName == NULL)
szGameName = "funnygame";
IFileSystem2::MakeDirectory(CUtlString("build/%s/assets/gfx",szGameName));
CUtlVector<CUtlString> slang_args = {
CUtlString("funnyassets/gfx_shaders/%s.slang", szName),
"-o",
CUtlString("build/%s/assets/gfx/%s.spv", szGameName, szName),
};
IRunner::Run("slangc", slang_args);
};
int assets_build()
{
IFileSystem2::CopyDirectory("build", "tools");
const char *szGameName = ICommandLine::ParamValue("-game");
if (szGameName == NULL)
szGameName = "funnygame";
IFileSystem2::CopyDirectory(CUtlString("build/%s/assets",szGameName), "funnyassets/maps");
IFileSystem2::CopyDirectory(CUtlString("build/%s/assets",szGameName), "funnyassets/gfx");
IFileSystem2::CopyDirectory(CUtlString("build/%s/assets",szGameName), "funnyassets/textures");
IFileSystem2::CopyDirectory(CUtlString("build/%s/assets",szGameName), "funnyassets/materials");
build_shader("mesh_frag");
build_shader("mesh_vert");
build_shader("agx_comp");
CUtlVector<CUtlString> python_args = {
"build/tools/makepak64.py",
CUtlString("build/%s/assets", szGameName),
CUtlString("build/%s/game/%s/%s.pak", szGameName, szGameName, "rtt"),
};
IRunner::Run("python", python_args);
return 0;
};
DECLARE_BUILD_STAGE(assets, assets_build);