improved physics, added better caching
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@@ -93,6 +93,7 @@ public:
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virtual void SetVertexBuffer( IVertexBuffer *pBuffer ) = 0;
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virtual void SetIndexBuffer( IIndexBuffer *pBuffer ) = 0;
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virtual void SetMaterial( IMaterial *pMaterial ) = 0;
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virtual void Draw() = 0;
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};
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@@ -121,4 +122,11 @@ public:
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static ITexture *LoadTexture( const char *szName );
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};
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interface IPostProcessRenderer
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{
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public:
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static void Init();
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static void Frame( float fDelta );
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};
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#endif
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