improved physics, added better caching
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@@ -48,7 +48,15 @@ struct vk_tripipeline_t
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struct vk_comppipeline_t
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{
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void Create(
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vk_shader_t &shader,
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CUtlVector<VkDescriptorSetLayoutBinding> &bindings,
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uint32_t pushConstantsSize
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);
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void Destroy();
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VkDescriptorSetLayout m_descriptorSetLayout;
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VkPipelineLayout m_layout;
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VkPipeline m_pipeline;
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};
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struct vk_buffer_t
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