fixed some stuff
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@@ -103,7 +103,6 @@ void CFunnyMeshInstance::Frame()
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v[2] = m_vScale.z;
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glm_scale_make(m, v);
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glm_mat4_mul(m_data.m_matTranslation, m, m_data.m_matTranslation);
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glm_mat4_inv(m_data.m_matTranslation, m_data.m_matTranslation);
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m_data.m_uAlbedo = 1;
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}
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