fixed windows builds 2
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@@ -69,7 +69,7 @@ static CClientNetworkingCallbacks *net_pClientCallbacks;
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void INetworking::Init()
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{
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/*
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Net_Init();
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#ifdef STEAMNETWORKINGSOCKETS_OPENSOURCE
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@@ -112,8 +112,14 @@ void INetworking::Init()
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{
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net_listenSocket = SteamGameServerNetworkingSockets()->CreateListenSocketP2P(0, 0, NULL);
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net_bIsServer = true;
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} else {
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V_printf("Cool\n");
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if (ICommandLine::ParamValue("-connect"))
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{
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Console()->AddCommand(CUtlString("connect %s;", ICommandLine::ParamValue("-connect")));
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};
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}
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*/
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}
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void INetworking::Deinit()
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{
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