work on world
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@@ -1,17 +1,14 @@
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[
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{
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"classname": "prop_physics",
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"mesh": "game/core/maps/test/test0.fmesh_c",
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"material": "game/core/materials",
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"physics_type": "triangles",
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"physics_mesh": "game/core/maps/test/test0.fmesh_c",
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"model": "game/core/maps/test/test0.fmdl",
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"physics": "static"
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},
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{
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"classname": "prop_physics",
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"model": "game/core/meshes/cube.fmdl",
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"model": "game/core/models/cube.fmdl",
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"physics": "dynamic",
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"origin": [ 0, 15, 0 ]
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"origin": [ 0, 3, 0 ]
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}
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]
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5
funnyassets/maps/test/test0.fmdl
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5
funnyassets/maps/test/test0.fmdl
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@@ -0,0 +1,5 @@
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{
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"Mesh": "game/core/maps/test/test0.fmesh_c",
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"Material": "game/core/materials/cube.fmat",
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"Physics": "game/core/maps/test/test0.fpx"
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}
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4
funnyassets/maps/test/test0.fpx
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4
funnyassets/maps/test/test0.fpx
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@@ -0,0 +1,4 @@
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{
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"Type": "Triangles",
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"Mesh": "game/core/maps/test/test0.fpx"
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}
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