work on world
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@@ -0,0 +1,16 @@
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#ifndef WORLD_SYSTEM_H
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#define WORLD_SYSTEM_H
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#include "assetmgr.h"
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#include "tier2/fileformats/json.h"
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class CWorldSystem
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{
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public:
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virtual bool LoadMap( const char *szName );
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private:
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virtual void LoadEntity( IJSONValue *pObject);
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};
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extern CWorldSystem *g_pWorldSystem;
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#endif
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