different stuff in physics
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@@ -13,19 +13,37 @@ void C_MOBAPlayer::Spawn()
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BaseClass::Spawn();
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SetThink(Think);
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SetScale(1);
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vCameraPos = {0,0,-20};
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};
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void C_MOBAPlayer::Think( float fDelta )
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{
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<<<<<<< HEAD
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C_MOBAPlayer *pEntity = (C_MOBAPlayer*)UTIL_GetLocalPlayer();
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<<<<<<< HEAD
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=======
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=======
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C_MOBAPlayer *pPlayerEntity = (C_MOBAPlayer*)UTIL_GetLocalPlayer();
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<<<<<<< HEAD
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>>>>>>> c251089 (different stuff in physics)
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>>>>>>> a2652ed (merges)
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m_vMovementVector.z = m_bIsForward - m_bIsBack;
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m_vMovementVector.x = m_bIsLeft - m_bIsRight;
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if (pEntity == this)
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=======
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m_vMovementVector.z = m_bIsBack - m_bIsForward;
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m_vMovementVector.x = m_bIsRight - m_bIsLeft;
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if (pPlayerEntity == this)
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>>>>>>> 83e8198 (different stuff in physics)
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{
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Vector vCameraPos;
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vCameraPos = GetAbsOrigin();
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vCameraPos.z = 20;
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vCameraPos.y+=3;
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g_pWorldRenderer->SetCameraPosition(vCameraPos);
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}
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BaseClass::Think(fDelta);
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@@ -228,6 +228,13 @@ void CFunnyWorldRenderer::Frame( float fDelta )
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glm_mat4_identity(matCamera);
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glm_mat4_identity(matCamera2);
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glm_translate(matCamera2, m_vPos);
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<<<<<<< HEAD
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=======
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<<<<<<< HEAD
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=======
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glm_mat4_inv(matCamera2, matCamera2);
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>>>>>>> c251089 (different stuff in physics)
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>>>>>>> a2652ed (merges)
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glm_perspective(glm_rad(75), uWidth/(float)uHeight, 0.01, 10000, matCamera);
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glm_mul(matCamera, matCamera2, matCamera);
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m_pViewBufferData = (ViewBuffer_t*)m_pViewBuffer->Map();
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@@ -3,14 +3,35 @@
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#include "entitysystem.h"
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CMOBAPlayer::CMOBAPlayer()
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{
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m_hCuboid = g_pPhysics->CreateBall({1});
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}
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CMOBAPlayer::~CMOBAPlayer()
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{
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}
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void CMOBAPlayer::Spawn()
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{
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CBaseEntity::Spawn();
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<<<<<<< HEAD
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=======
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<<<<<<< HEAD
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>>>>>>> a2652ed (merges)
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SetPhysics(k_EPhysics_Static);
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SetModel("game/core/models/sphere.fmdl");
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SetScale(1);
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SetAbsOrigin({0,-14.5, 0});
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<<<<<<< HEAD
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=======
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=======
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SetModel("game/core/models/sphere.fmdl");
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SetScale(1);
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SetAbsOrigin({0,-11.5, 0});
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>>>>>>> c251089 (different stuff in physics)
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>>>>>>> a2652ed (merges)
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SetThink(Think);
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};
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@@ -26,7 +47,18 @@ void CMOBAPlayer::Think( float fDelta )
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vPosition.x += m_vMovementVector.x*fDelta*5;
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vPosition.z += m_vMovementVector.z*fDelta*5;
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<<<<<<< HEAD
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SetAbsOrigin(vPosition);
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<<<<<<< HEAD
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=======
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=======
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CastResult_t result = g_pPhysicsWorld->ShapeCast(m_hCuboid, {0,0,0,1}, vPosition, {vPosition.x, vPosition.y, -100});
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if (result.m_bIsHit)
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SetAbsOrigin(result.m_vCollisionPoint);
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else
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SetAbsOrigin(vPosition);
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>>>>>>> c251089 (different stuff in physics)
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>>>>>>> a2652ed (merges)
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};
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LINK_ENTITY_TO_CLASS(player, CMOBAPlayer)
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@@ -10,10 +10,14 @@ public:
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS()
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CMOBAPlayer();
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virtual ~CMOBAPlayer();
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virtual void Spawn( void ) override;
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void Think( float fDelta );
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private:
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Vector m_vMovementVector = {};
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HShape m_hCuboid = NULL;
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};
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#endif
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