different stuff in physics

This commit is contained in:
2026-03-18 18:41:28 +02:00
parent b56d85f95d
commit 79ceac1005
8 changed files with 223 additions and 18 deletions

View File

@@ -13,19 +13,37 @@ void C_MOBAPlayer::Spawn()
BaseClass::Spawn();
SetThink(Think);
SetScale(1);
vCameraPos = {0,0,-20};
};
void C_MOBAPlayer::Think( float fDelta )
{
<<<<<<< HEAD
C_MOBAPlayer *pEntity = (C_MOBAPlayer*)UTIL_GetLocalPlayer();
<<<<<<< HEAD
=======
=======
C_MOBAPlayer *pPlayerEntity = (C_MOBAPlayer*)UTIL_GetLocalPlayer();
<<<<<<< HEAD
>>>>>>> c251089 (different stuff in physics)
>>>>>>> a2652ed (merges)
m_vMovementVector.z = m_bIsForward - m_bIsBack;
m_vMovementVector.x = m_bIsLeft - m_bIsRight;
if (pEntity == this)
=======
m_vMovementVector.z = m_bIsBack - m_bIsForward;
m_vMovementVector.x = m_bIsRight - m_bIsLeft;
if (pPlayerEntity == this)
>>>>>>> 83e8198 (different stuff in physics)
{
Vector vCameraPos;
vCameraPos = GetAbsOrigin();
vCameraPos.z = 20;
vCameraPos.y+=3;
g_pWorldRenderer->SetCameraPosition(vCameraPos);
}
BaseClass::Think(fDelta);