different stuff in physics
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@@ -13,19 +13,37 @@ void C_MOBAPlayer::Spawn()
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BaseClass::Spawn();
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SetThink(Think);
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SetScale(1);
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vCameraPos = {0,0,-20};
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};
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void C_MOBAPlayer::Think( float fDelta )
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{
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<<<<<<< HEAD
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C_MOBAPlayer *pEntity = (C_MOBAPlayer*)UTIL_GetLocalPlayer();
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<<<<<<< HEAD
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=======
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=======
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C_MOBAPlayer *pPlayerEntity = (C_MOBAPlayer*)UTIL_GetLocalPlayer();
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<<<<<<< HEAD
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>>>>>>> c251089 (different stuff in physics)
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>>>>>>> a2652ed (merges)
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m_vMovementVector.z = m_bIsForward - m_bIsBack;
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m_vMovementVector.x = m_bIsLeft - m_bIsRight;
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if (pEntity == this)
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=======
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m_vMovementVector.z = m_bIsBack - m_bIsForward;
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m_vMovementVector.x = m_bIsRight - m_bIsLeft;
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if (pPlayerEntity == this)
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>>>>>>> 83e8198 (different stuff in physics)
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{
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Vector vCameraPos;
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vCameraPos = GetAbsOrigin();
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vCameraPos.z = 20;
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vCameraPos.y+=3;
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g_pWorldRenderer->SetCameraPosition(vCameraPos);
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}
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BaseClass::Think(fDelta);
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