different stuff in physics
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@@ -228,6 +228,13 @@ void CFunnyWorldRenderer::Frame( float fDelta )
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glm_mat4_identity(matCamera);
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glm_mat4_identity(matCamera2);
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glm_translate(matCamera2, m_vPos);
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<<<<<<< HEAD
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=======
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<<<<<<< HEAD
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=======
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glm_mat4_inv(matCamera2, matCamera2);
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>>>>>>> c251089 (different stuff in physics)
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>>>>>>> a2652ed (merges)
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glm_perspective(glm_rad(75), uWidth/(float)uHeight, 0.01, 10000, matCamera);
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glm_mul(matCamera, matCamera2, matCamera);
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m_pViewBufferData = (ViewBuffer_t*)m_pViewBuffer->Map();
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