different stuff in physics
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@@ -10,10 +10,14 @@ public:
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS()
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CMOBAPlayer();
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virtual ~CMOBAPlayer();
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virtual void Spawn( void ) override;
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void Think( float fDelta );
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private:
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Vector m_vMovementVector = {};
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HShape m_hCuboid = NULL;
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};
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#endif
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