different stuff in physics
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@@ -80,6 +80,18 @@ public:
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}
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virtual CastResult_t RayCast( Vector vBegin, Vector vEnd ) override
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{
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return CRapierPhysicsWorld_RayCast(m_pWorld, vBegin, vEnd);
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}
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virtual CastResult_t ShapeCast( HShape hShape, Quat vOrientation, Vector vBegin, Vector vEnd ) override
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{
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return CRapierPhysicsWorld_ShapeCast(m_pWorld, (RapierShape_t*)hShape, vOrientation, vBegin, vEnd );
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}
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RapierWorld_t *m_pWorld = NULL;
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};
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