work on shader compiler
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@@ -17,11 +17,15 @@ COMMON
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struct PS_INPUT
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{
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float4 m_vPosition : SV_Position;
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float4 m_vPosition : SV_POSITION;
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}
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}
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VS
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{
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cbuffer CameraInfo
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{
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float4x4 g_matViewProj;
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}
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struct VS_INPUT
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{
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float3 m_vPosition: POSITION;
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@@ -30,7 +34,7 @@ VS
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PS_INPUT vsMain( VS_INPUT i )
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{
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PS_INPUT o;
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o.m_vPosition = { i.m_vPosition, 1 };
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o.m_vPosition = mul(g_matViewProj, float4(i.m_vPosition, 1.0));
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return o;
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}
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}
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43
funnyassets/shaders/flat.shader~
Normal file
43
funnyassets/shaders/flat.shader~
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@@ -0,0 +1,43 @@
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#define COMMON using namespace Common; namespace Common
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#ifdef VS_SHADER
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#define VS using namespace VertexShader; namespace VertexShader
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#else
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#define VS namespace VertexShader_DO_NOT_USE
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#endif
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#ifdef PS_SHADER
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#define PS using namespace PixelShader; namespace PixelShader
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#else
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#define PS namespace PixelShader_DO_NOT_USE
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#endif
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COMMON
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{
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struct PS_INPUT
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{
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float4 m_vPosition : SV_Position;
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}
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}
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VS
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{
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struct VS_INPUT
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{
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float3 m_vPosition: POSITION;
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}
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PS_INPUT vsMain( VS_INPUT i )
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{
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PS_INPUT o;
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o.m_vPosition = { i.m_vPosition, 1 };
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return o;
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}
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}
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PS
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{
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float4 psMain( PS_INPUT i )
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{
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return float4(1);
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}
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}
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