work on shader compiler

This commit is contained in:
2026-02-05 23:03:03 +02:00
parent 4bfbcaa4a6
commit 7ac98cf9ba
6 changed files with 107 additions and 3 deletions

View File

@@ -17,11 +17,15 @@ COMMON
struct PS_INPUT
{
float4 m_vPosition : SV_Position;
float4 m_vPosition : SV_POSITION;
}
}
VS
{
cbuffer CameraInfo
{
float4x4 g_matViewProj;
}
struct VS_INPUT
{
float3 m_vPosition: POSITION;
@@ -30,7 +34,7 @@ VS
PS_INPUT vsMain( VS_INPUT i )
{
PS_INPUT o;
o.m_vPosition = { i.m_vPosition, 1 };
o.m_vPosition = mul(g_matViewProj, float4(i.m_vPosition, 1.0));
return o;
}
}

View File

@@ -0,0 +1,43 @@
#define COMMON using namespace Common; namespace Common
#ifdef VS_SHADER
#define VS using namespace VertexShader; namespace VertexShader
#else
#define VS namespace VertexShader_DO_NOT_USE
#endif
#ifdef PS_SHADER
#define PS using namespace PixelShader; namespace PixelShader
#else
#define PS namespace PixelShader_DO_NOT_USE
#endif
COMMON
{
struct PS_INPUT
{
float4 m_vPosition : SV_Position;
}
}
VS
{
struct VS_INPUT
{
float3 m_vPosition: POSITION;
}
PS_INPUT vsMain( VS_INPUT i )
{
PS_INPUT o;
o.m_vPosition = { i.m_vPosition, 1 };
return o;
}
}
PS
{
float4 psMain( PS_INPUT i )
{
return float4(1);
}
}