work on shader compiler
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@@ -17,11 +17,15 @@ COMMON
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struct PS_INPUT
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{
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float4 m_vPosition : SV_Position;
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float4 m_vPosition : SV_POSITION;
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}
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}
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VS
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{
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cbuffer CameraInfo
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{
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float4x4 g_matViewProj;
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}
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struct VS_INPUT
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{
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float3 m_vPosition: POSITION;
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@@ -30,7 +34,7 @@ VS
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PS_INPUT vsMain( VS_INPUT i )
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{
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PS_INPUT o;
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o.m_vPosition = { i.m_vPosition, 1 };
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o.m_vPosition = mul(g_matViewProj, float4(i.m_vPosition, 1.0));
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return o;
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}
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}
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