work on shader compiler
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@@ -281,6 +281,8 @@ public:
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CVkMaterial( IShader *pShader );
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virtual ~CVkMaterial() override;
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virtual uint32_t GetResourceByName( const char *szString );
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virtual void VSSetShaderResource( uint32_t uRegister, IRenderingObject *pResource ) override;
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virtual void VSSetConstantsBuffer( uint32_t uRegister, IBuffer *pConstants ) override;
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