init
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35
launcher/__build.c
Normal file
35
launcher/__build.c
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#include "god/c.h"
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#include "god/ld.h"
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#include "god/utils.h"
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void launcher_build(struct build_data b)
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{
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char* files[] = {
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"launcher/launcher.cpp",
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NULL,
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};
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struct project p = {
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.b = &b,
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.files = files,
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.name = "launcher",
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};
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struct project o = C_compile(p, (struct C_settings){
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.generation_flags = C_GENERATION_FLAGS_PIC,
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.compile_flags = C_COMPILE_FLAGS_WALL,
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.include_dirs = include_dirs,
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});
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char* libs[] = {
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"c",
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NULL,
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};
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char* launcher_dll = ld_link_project(o, (struct link_settings){
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.type = LINK_TYPE_EXECUTABLE,
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.libs = libs,
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});
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mv("build/"GAME_NAME"/game/bin/"GAME_NAME,launcher_dll);
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}
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