now use fpc
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20
build.cpp
20
build.cpp
@@ -1 +1,21 @@
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#include "tier1/utlstring.h"
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#include "tier1/utlstring.h"
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CUtlVector<CUtlString> all_IncludeDirectories = {
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"public",
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"external/cglm/include",
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"external/Vulkan-Headers/include",
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"external/VulkanMemoryAllocator/include",
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"external/stb",
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};
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#include "tier0/__build.cpp"
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#include "tier1/__build.cpp"
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#include "rapier/__build.cpp"
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#include "engine/__build.cpp"
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#include "launcher/__build.cpp"
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#include "game/server/__build.cpp"
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#include "game/client/__build.cpp"
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