global update
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+26
-1
@@ -49,7 +49,6 @@ DECLARE_BUILD_STAGE(launcher)
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manifest.SetPackageName("funnygame");
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manifest.SetPackageID("com.kotofyt.funnygame");
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manifest.SetPackageExecutable(outputProject);
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V_printf("%s\n", manifest.m_szPackageName.GetString());
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CUtlString szOutputDir = manifest.BuildManifest();
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@@ -65,6 +64,32 @@ DECLARE_BUILD_STAGE(launcher)
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../build/funnygame/assets/shaders");
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CUtlString szIpa = AppleTool()->BuildPackage( manifest, szOutputDir );
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}
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if (compileProject.m_target.kernel == TARGET_KERNEL_ANDROID)
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{
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AndroidManifest_t manifest = {};
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manifest.SetPackageName("funnygame");
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manifest.SetPackageID("com.kotofyt.funnygame");
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manifest.SetTargetSDKVersion(32);
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manifest.SetMinSDKVersion(32);
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CUtlString szOutputDir = manifest.BuildManifest();
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filesystem2->MakeDirectory(CUtlString("%s/lib/x86_64",szOutputDir.GetString()));
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filesystem2->CopyFile(CUtlString("%s/lib/x86_64/libnative-app.so",szOutputDir.GetString()), outputProject);
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/maps");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/models");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/meshes");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/materials");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/textures");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/physics");
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filesystem2->CopyFile(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/default.cfg");
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filesystem2->CopyDirectory(szOutputDir, "../external/ios/SDL3.framework");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../build/funnygame/assets/shaders");
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CUtlString szApkPackage = APKTool()->BuildPackage( manifest, szOutputDir );
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APKTool()->SignPackage(szApkPackage, NULL, "kotofyt", "password1", "password1");
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}
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ADD_OUTPUT_OBJECT("launcher", outputProject);
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return 0;
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};
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