brought back functionality from previous builds but now cross-platform
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@@ -11,6 +11,11 @@ CUtlVector<CUtlString> engine_CompiledFiles = {
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"engine/engine.cpp",
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"engine/physics.cpp",
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"engine/gamemode.cpp",
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"engine/rendering.cpp",
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/* io */
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"engine/input.cpp",
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"engine/net.cpp",
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/* entities */
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@@ -26,9 +31,6 @@ CUtlVector<CUtlString> engine_CompiledFiles = {
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"engine/cl_worldspawn.cpp",
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"engine/cl_light.cpp",
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/* io */
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"engine/input.cpp",
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"engine/net.cpp"
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};
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CUtlVector<CUtlString> engine_Libraries = {
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@@ -42,6 +44,7 @@ int engine_build()
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{
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engine_CompiledFiles.AppendTail("engine/ml_videosdl.cpp");
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engine_CompiledFiles.AppendTail("engine/ml_video.cpp");
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engine_CompiledFiles.AppendTail("engine/ml_video.mm");
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} else {
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engine_CompiledFiles.AppendTail("engine/vk_videosdl.cpp");
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engine_CompiledFiles.AppendTail("engine/vk_video.cpp");
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