brought back functionality from previous builds but now cross-platform

This commit is contained in:
2025-07-07 15:34:34 +03:00
parent 99eafb9443
commit 83bc9b7f16
61 changed files with 1210 additions and 581 deletions

View File

@@ -11,6 +11,11 @@ CUtlVector<CUtlString> engine_CompiledFiles = {
"engine/engine.cpp",
"engine/physics.cpp",
"engine/gamemode.cpp",
"engine/rendering.cpp",
/* io */
"engine/input.cpp",
"engine/net.cpp",
/* entities */
@@ -26,9 +31,6 @@ CUtlVector<CUtlString> engine_CompiledFiles = {
"engine/cl_worldspawn.cpp",
"engine/cl_light.cpp",
/* io */
"engine/input.cpp",
"engine/net.cpp"
};
CUtlVector<CUtlString> engine_Libraries = {
@@ -42,6 +44,7 @@ int engine_build()
{
engine_CompiledFiles.AppendTail("engine/ml_videosdl.cpp");
engine_CompiledFiles.AppendTail("engine/ml_video.cpp");
engine_CompiledFiles.AppendTail("engine/ml_video.mm");
} else {
engine_CompiledFiles.AppendTail("engine/vk_videosdl.cpp");
engine_CompiledFiles.AppendTail("engine/vk_video.cpp");