brought back functionality from previous builds but now cross-platform
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@@ -21,9 +21,6 @@ extern "C" void IGame_Load(void);
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void IServer::LoadGame( const char *psz )
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{
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#ifndef STATIC_BUILD
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#ifdef __WIN32__
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g_serverdll = Plat_LoadLibrary(CUtlString("%s/bin/server.dll", psz));
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#endif
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#ifdef __linux__
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g_serverdll = Plat_LoadLibrary(CUtlString("%s/bin/libserver.so", psz));
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Plat_LoadLibrary(CUtlString("%s/bin/libclient.so", psz));
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