brought back functionality from previous builds but now cross-platform
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@@ -26,7 +26,8 @@ public:
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class CVkImage: public IImage
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{
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public:
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vk_image2d_t m_image;
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vk_image2d_t m_image = {};
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uint32_t m_usage;
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};
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@@ -64,12 +65,7 @@ extern VkSampler g_invalidTextureSampler;
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extern CUtlVector<ITexture*> g_textures;
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struct CameraProjection {
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mat4 viewprojection;
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};
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extern vk_buffer_t g_cameraProperties;
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extern CameraProjection *g_cameraDataMap;
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extern IBuffer *g_cameraProperties;
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extern IImage *g_meshDepth;
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extern IImage *g_meshDepthMSAA;
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