brought back functionality from previous builds but now cross-platform
This commit is contained in:
@@ -7,9 +7,9 @@
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#include "rendering.h"
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#include "vk_helper.h"
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#include "vulkan/vulkan_core.h"
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#include "tier0/mem.h"
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#define STB_IMAGE_IMPLEMENTATION
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#if defined(__APPLE__) && defined(__MACH__)
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#include "TargetConditionals.h"
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#if TARGET_OS_IPHONE
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@@ -27,8 +27,13 @@
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#include "vk_video.h"
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VkSampler g_invalidTextureSampler;
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static CVkImage s_SwapchainImage;
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IBuffer *g_cameraProperties;
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struct CameraProjection {
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mat4 viewprojection;
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};
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vk_buffer_t g_cameraProperties;
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CameraProjection *g_cameraDataMap;
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mat4 g_cameraView;
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@@ -41,6 +46,15 @@ class CVkGraphicsPipeline: public IGraphicsPipeline
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{
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public:
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vk_tripipeline_t m_pipeline;
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uint32_t nVertexSize;
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CUtlVector<VkWriteDescriptorSet> m_writes;
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VkDescriptorPool m_descriptorPool;
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VkDescriptorSet m_descriptorSet;
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CUtlVector<ShaderInput_t> m_inputs;
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};
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class CVkComputePipeline: public IComputePipeline
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@@ -148,8 +162,8 @@ void IVulkan::Init()
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samplerInfo.maxLod = 0.0f;
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vkCreateSampler(g_vkDevice, &samplerInfo, nullptr, &g_invalidTextureSampler);
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g_cameraProperties.Create(sizeof(CameraProjection), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
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g_cameraDataMap = (CameraProjection*)g_cameraProperties.Map(0, 64);
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g_cameraProperties = IRenderer::CreateUniformBuffer(sizeof(CameraProjection));
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g_cameraDataMap = (CameraProjection*)g_cameraProperties->Map();
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g_meshDepth = IRenderer::CreateImage(IMAGE_FORMAT_DEPTH, IMAGE_USAGE_DEPTH_ATTACHMENT, 1280, 720, 1);
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g_meshDepthMSAA = IRenderer::CreateImage(IMAGE_FORMAT_DEPTH, IMAGE_USAGE_DEPTH_ATTACHMENT, 1280, 720, 4);
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@@ -181,6 +195,12 @@ void IVulkan::Frame()
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glm_rotate(perspective, glm_rad(90), (vec4){0,0,1,0});
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glm_mat4_mul(perspective,g_cameraDataMap->viewprojection,g_cameraDataMap->viewprojection);
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s_SwapchainImage.m_image.m_image = g_swapchainImage;
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s_SwapchainImage.m_image.m_imageView = g_swapchainImageView;
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s_SwapchainImage.m_image.m_format = g_swapchainFormat;
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s_SwapchainImage.m_usage = IMAGE_USAGE_COLOR_ATTACHMENT;
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s_SwapchainImage.format = IMAGE_FORMAT_R8G8B8A8;
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if (g_bConfigNotify)
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{
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IRenderer::DestroyImage(g_meshDepth);
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@@ -195,24 +215,82 @@ void IVulkan::Frame()
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for (auto &step: g_StepPrepass)
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step.pPipeline->Frame(0);
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IRenderer::Barrier(BARRIER_STAGE_TOP, BARRIER_STAGE_COLOR_OUTPUT, {}, {
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{
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.in = BARRIER_MEMORY_PERMISSIONS_NONE,
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.out = BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE,
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.pImage = g_meshColor,
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},
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{
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.in = BARRIER_MEMORY_PERMISSIONS_NONE,
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.out = BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE,
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.pImage = g_meshDepth,
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},
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}
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);
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IRenderer::Begin(g_nWindowWidth, g_nWindowHeight,
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{
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{
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0,
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g_meshColor,
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g_meshColorMSAA,
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ATTACHMENT_LOAD_MODE_DONT_CARE,
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ATTACHMENT_LOAD_MODE_CLEAR,
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ATTACHMENT_STORE_MODE_STORE,
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}
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},
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{
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0,
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g_meshDepth,
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g_meshDepthMSAA,
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ATTACHMENT_LOAD_MODE_DONT_CARE,
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ATTACHMENT_LOAD_MODE_CLEAR,
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ATTACHMENT_STORE_MODE_STORE,
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});
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for (auto &step: g_StepMeshRendering)
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{
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step.pPipeline->Frame(0);
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}
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IRenderer::End();
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IRenderer::Barrier(BARRIER_STAGE_COLOR_OUTPUT, BARRIER_STAGE_BOTTOM, {}, {
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{
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.in = BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE,
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.out = BARRIER_MEMORY_PERMISSIONS_COPY_READ,
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.pImage = g_meshColor,
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},
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{
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.in = BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE,
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.out = BARRIER_MEMORY_PERMISSIONS_NONE,
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.pImage = g_meshDepth,
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},
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{
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.in = BARRIER_MEMORY_PERMISSIONS_NONE,
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.out = BARRIER_MEMORY_PERMISSIONS_COPY_WRITE,
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.pImage = IRenderer::GetOutputImage(),
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}
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}
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);
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VkImageCopy imageCopyRegion = {};
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imageCopyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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imageCopyRegion.srcSubresource.mipLevel = 0;
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imageCopyRegion.srcSubresource.baseArrayLayer = 0;
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imageCopyRegion.srcSubresource.layerCount = 1;
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imageCopyRegion.srcOffset = {0, 0, 0};
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imageCopyRegion.dstSubresource = imageCopyRegion.srcSubresource;
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imageCopyRegion.dstOffset = {0, 0, 0};
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imageCopyRegion.extent.width = g_nWindowWidth;
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imageCopyRegion.extent.height = g_nWindowHeight;
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imageCopyRegion.extent.depth = 1;
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vkCmdCopyImage(
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g_vkCommandBuffer,
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((CVkImage*)g_meshColor)->m_image.m_image,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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g_swapchainImage,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1,
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&imageCopyRegion
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);
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for (auto &step: g_StepShading)
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step.pPipeline->Frame(0);
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for (auto &step: g_StepPostProcessing)
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@@ -289,11 +367,8 @@ void vk_tripipeline_t::Create(
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vkCreatePipelineLayout(g_vkDevice, &pipelineLayoutCreateInfo, NULL, &m_layout);
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VkDynamicState dynamicStates[] = {
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/* pVertexInputState */
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VK_DYNAMIC_STATE_VERTEX_INPUT_EXT,
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/* pInputAssemblyState */
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VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE,
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VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY,
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/* pViewportState */
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VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT,
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VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT,
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@@ -318,12 +393,6 @@ void vk_tripipeline_t::Create(
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VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE,
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VK_DYNAMIC_STATE_STENCIL_OP,
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VK_DYNAMIC_STATE_DEPTH_BOUNDS,
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/* pColorBlendState */
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VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT,
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VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT,
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VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT,
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VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT,
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VK_DYNAMIC_STATE_BLEND_CONSTANTS,
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};
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VkVertexInputBindingDescription vibd = {
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@@ -340,8 +409,8 @@ void vk_tripipeline_t::Create(
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CUtlVector<VkVertexInputAttributeDescription> viad(vertexFormat.GetSize());
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for ( uint32_t i = 0; i < viad.GetSize(); i++ )
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{
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viad[i].location = 0;
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viad[i].binding = vertexFormat[i].binding;
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viad[i].location = vertexFormat[i].binding;
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viad[i].binding = 0;
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viad[i].format = IRenderer_VertexToVk(vertexFormat[i].format);
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viad[i].offset = vertexFormat[i].offset;
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}
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@@ -350,7 +419,8 @@ void vk_tripipeline_t::Create(
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.vertexBindingDescriptionCount = 1,
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.pVertexBindingDescriptions = &vibd,
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.vertexAttributeDescriptionCount = (uint32_t)vertexFormat.GetSize(),
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.vertexAttributeDescriptionCount = (uint32_t)viad.GetSize(),
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.pVertexAttributeDescriptions = viad.GetData()
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};
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VkPipelineInputAssemblyStateCreateInfo piasci = {
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@@ -358,7 +428,16 @@ void vk_tripipeline_t::Create(
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.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
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.primitiveRestartEnable = VK_TRUE,
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};
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VkPipelineColorBlendAttachmentState pcbas = {
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.blendEnable = VK_FALSE,
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.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
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};
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VkPipelineColorBlendStateCreateInfo pcbsci = {};
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pcbsci.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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pcbsci.logicOpEnable = VK_FALSE;
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pcbsci.attachmentCount = 1;
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pcbsci.pAttachments = &pcbas;
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VkPipelineRenderingCreateInfo prci = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
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@@ -372,8 +451,9 @@ void vk_tripipeline_t::Create(
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graphicsPipelineCreateInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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graphicsPipelineCreateInfo.pVertexInputState = &pvisci;
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graphicsPipelineCreateInfo.pInputAssemblyState = &piasci;
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graphicsPipelineCreateInfo.layout = m_layout;
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graphicsPipelineCreateInfo.pColorBlendState = &pcbsci;
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graphicsPipelineCreateInfo.pDynamicState = &pipelineDynamicStateCreateInfo;
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graphicsPipelineCreateInfo.layout = m_layout;
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graphicsPipelineCreateInfo.stageCount = shaders.GetSize();
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CUtlVector<VkPipelineShaderStageCreateInfo> stages(graphicsPipelineCreateInfo.stageCount);
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uint32_t i = 0;
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@@ -544,6 +624,18 @@ void CVkBuffer::Unmap()
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CUtlVector<ITexture*> g_textures;
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CUtlVector<ITexture*> g_newtextures;
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uint32_t ITextureManager::GetTextureID(ITexture *pTexture)
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{
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uint32_t i = 0;
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for (auto &t: g_textures)
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{
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if (pTexture == t)
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return i;
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i++;
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}
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return 0;
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}
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ITexture *ITextureManager::LoadTexture( void *pData, uint32_t X, uint32_t Y, uint32_t numChannels )
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{
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CVkTexture *pTexture = new CVkTexture;
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@@ -614,13 +706,13 @@ ITexture *ITextureManager::LoadTexture( void *pData, uint32_t X, uint32_t Y, uin
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region.imageOffset = {0, 0, 0};
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region.imageExtent = {(uint32_t)X, (uint32_t)Y, 1};
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vkCmdCopyBufferToImage(
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commandBuffer,
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gpu_buffer.m_buffer,
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pTexture->image.m_image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1,
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®ion
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);
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commandBuffer,
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gpu_buffer.m_buffer,
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pTexture->image.m_image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1,
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®ion
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);
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barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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@@ -666,7 +758,6 @@ ITexture *ITextureManager::LoadTexture( const char *szName )
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FileHandle_t file = IFileSystem::Open(szName, IFILE_READ);
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if (!file)
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Plat_FatalErrorFunc("Failed to load %s\n", szName);
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V_printf("cool %s\n",szName);
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CUtlBuffer<stbi_uc> buffer(IFileSystem::Size(file));
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IFileSystem::Read(file, buffer.GetMemory(), buffer.GetSize());
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@@ -713,7 +804,7 @@ IIndexBuffer *IRenderer::CreateIndexBuffer( uint32_t uSize )
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IImage *IRenderer::CreateImage( EImageFormat format, uint32_t usage, uint32_t nWidth, uint32_t nHeight, uint32_t nSamples )
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{
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VkFormat vkformat;
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VkImageUsageFlags vkusage;
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VkImageUsageFlags vkusage = 0;
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CVkImage *pImage = new CVkImage();
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VkSampleCountFlagBits samples;
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switch (format)
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@@ -727,6 +818,8 @@ IImage *IRenderer::CreateImage( EImageFormat format, uint32_t usage, uint32_t nW
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if (usage&IMAGE_USAGE_COLOR_ATTACHMENT) vkusage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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if (usage&IMAGE_USAGE_DEPTH_ATTACHMENT) vkusage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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if (usage&IMAGE_USAGE_STORAGE) vkusage |= VK_IMAGE_USAGE_STORAGE_BIT;
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vkusage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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vkusage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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switch (nSamples)
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{
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@@ -734,6 +827,9 @@ IImage *IRenderer::CreateImage( EImageFormat format, uint32_t usage, uint32_t nW
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case 4: samples = VK_SAMPLE_COUNT_4_BIT; break;
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default: samples = VK_SAMPLE_COUNT_1_BIT; break;
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}
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pImage->m_usage = usage;
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pImage->m_image = {};
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pImage->format = format;
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pImage->m_image.Create(nWidth, nHeight, vkformat, vkusage, samples);
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return pImage;
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};
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@@ -751,21 +847,157 @@ void IRenderer::DestroyImage( IImage *pImage )
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pVkImage->m_image.Destroy();
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}
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IPipeline *g_pCurrentPipeline;
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void IRenderer::SetConstants( uint32_t nSize, uint32_t nOffset, void *pData )
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void IRenderer::SetConstants( uint32_t nSize, void *pData )
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{
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if (!g_pCurrentPipeline)
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return;
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if (g_pCurrentPipeline->type == PIPELINE_TYPE_RASTERIZATION)
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{
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CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)g_pCurrentPipeline;
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vkCmdPushConstants(g_vkCommandBuffer, pVkPipeline->m_pipeline.m_layout, VK_SHADER_STAGE_ALL, 0, nSize, pData);
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}
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}
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void IRenderer::Barrier( EBarrierStage stageIn, uint32_t stageOut, CUtlVector<BufferBarrier_t> buffers, CUtlVector<ImageBarrier_t> images )
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void IRenderer::Barrier( uint32_t stageIn, uint32_t stageOut, CUtlVector<BufferBarrier_t> buffers, CUtlVector<ImageBarrier_t> images )
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{
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VkPipelineStageFlags psfSrc = 0;
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VkPipelineStageFlags psfDst = 0;
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if (stageIn & BARRIER_STAGE_TOP) psfSrc |= VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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if (stageIn & BARRIER_STAGE_VERTEX_INPUT) psfSrc |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
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if (stageIn & BARRIER_STAGE_VERTEX_SHADER) psfSrc |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
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if (stageIn & BARRIER_STAGE_GEOMETRY_SHADER) psfSrc |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
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if (stageIn & BARRIER_STAGE_FRAGMENT_SHADER) psfSrc |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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if (stageIn & BARRIER_STAGE_COLOR_OUTPUT) psfSrc |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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if (stageIn & BARRIER_STAGE_RAY_TRACING_SHADER) psfSrc |= VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
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if (stageIn & BARRIER_STAGE_BOTTOM) psfSrc |= VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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if (stageOut & BARRIER_STAGE_TOP) psfDst |= VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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if (stageOut & BARRIER_STAGE_VERTEX_INPUT) psfDst |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
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if (stageOut & BARRIER_STAGE_VERTEX_SHADER) psfDst |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
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if (stageOut & BARRIER_STAGE_GEOMETRY_SHADER) psfDst |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
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if (stageOut & BARRIER_STAGE_FRAGMENT_SHADER) psfDst |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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if (stageOut & BARRIER_STAGE_COLOR_OUTPUT) psfDst |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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if (stageOut & BARRIER_STAGE_RAY_TRACING_SHADER) psfDst |= VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
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if (stageOut & BARRIER_STAGE_BOTTOM) psfDst |= VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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CUtlVector<VkImageMemoryBarrier> imb = {};
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CUtlVector<VkBufferMemoryBarrier> bmb = {};
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for (auto &buffer: buffers)
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{
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CVkBuffer *pVkBuffer = (CVkBuffer*)buffer.pBuffer;
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VkBufferMemoryBarrier b = {};
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b.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
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b.buffer = pVkBuffer->m_buffer.m_buffer;
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b.size = pVkBuffer->m_buffer.m_nSize;
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b.srcQueueFamilyIndex = g_drawfamily;
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b.dstQueueFamilyIndex = g_drawfamily;
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switch (buffer.in)
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{
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case BARRIER_MEMORY_PERMISSIONS_COLOR_READ: b.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; break;
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case BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE: b.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; break;
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default:
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break;
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};
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switch (buffer.out)
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{
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case BARRIER_MEMORY_PERMISSIONS_COLOR_READ: b.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; break;
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case BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE: b.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; break;
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default:
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break;
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};
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bmb.AppendTail(b);
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}
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for (auto &image: images)
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{
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CVkImage *pVkImage = (CVkImage*)image.pImage;
|
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VkImageMemoryBarrier b = {};
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b.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
b.image = pVkImage->m_image.m_image;
|
||||
VkImageSubresourceRange isr = {
|
||||
.aspectMask = (pVkImage->format == IMAGE_FORMAT_DEPTH) ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.levelCount = 1,
|
||||
.layerCount = 1,
|
||||
};
|
||||
b.subresourceRange = isr;
|
||||
if (pVkImage->m_usage == IMAGE_USAGE_COLOR_ATTACHMENT)
|
||||
{
|
||||
b.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
b.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
}
|
||||
if (pVkImage->m_usage == IMAGE_USAGE_DEPTH_ATTACHMENT)
|
||||
{
|
||||
b.oldLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
|
||||
b.newLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
|
||||
}
|
||||
b.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
b.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
switch (image.in)
|
||||
{
|
||||
case BARRIER_MEMORY_PERMISSIONS_COLOR_READ: b.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; break;
|
||||
case BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE: b.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; break;
|
||||
case BARRIER_MEMORY_PERMISSIONS_DEPTH_READ: b.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; break;
|
||||
case BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE: b.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; break;
|
||||
default:
|
||||
break;
|
||||
};
|
||||
switch (image.out)
|
||||
{
|
||||
case BARRIER_MEMORY_PERMISSIONS_COLOR_READ: b.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; break;
|
||||
case BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE: b.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; break;
|
||||
case BARRIER_MEMORY_PERMISSIONS_DEPTH_READ: b.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; break;
|
||||
case BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE: b.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; break;
|
||||
default:
|
||||
break;
|
||||
};
|
||||
imb.AppendTail(b);
|
||||
}
|
||||
|
||||
vkCmdPipelineBarrier(g_vkCommandBuffer, psfSrc, psfDst, 0, 0, 0, bmb.GetSize(), bmb.GetData(), imb.GetSize(), imb.GetData());
|
||||
}
|
||||
|
||||
void IRenderer::BindData( uint32_t binding, IBuffer *pBuffer, IImage* pImage)
|
||||
{
|
||||
if (!g_pCurrentPipeline)
|
||||
return;
|
||||
if (g_pCurrentPipeline->type == PIPELINE_TYPE_RASTERIZATION)
|
||||
{
|
||||
CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)g_pCurrentPipeline;
|
||||
CVkBuffer* pVkBuffer = (CVkBuffer*)pBuffer;
|
||||
VkDescriptorBufferInfo dbi;
|
||||
for (auto &input: pVkPipeline->m_inputs)
|
||||
{
|
||||
if (input.binding != binding)
|
||||
continue;
|
||||
|
||||
switch (input.type)
|
||||
{
|
||||
case SHADER_INPUT_TYPE_STORAGE_BUFFER:
|
||||
case SHADER_INPUT_TYPE_UNIFORM_BUFFER:
|
||||
if (!pBuffer)
|
||||
Plat_FatalErrorFunc("pBuffer is NULL\n");
|
||||
if (pVkPipeline->m_writes[binding].pBufferInfo)
|
||||
V_free((void*)pVkPipeline->m_writes[binding].pBufferInfo);
|
||||
dbi = {
|
||||
.buffer = pVkBuffer->m_buffer.m_buffer,
|
||||
.offset = 0,
|
||||
.range = pVkBuffer->m_buffer.m_nSize,
|
||||
};
|
||||
pVkPipeline->m_writes[binding].pBufferInfo = (VkDescriptorBufferInfo*)V_malloc(sizeof(VkDescriptorBufferInfo));
|
||||
V_memcpy((void*)pVkPipeline->m_writes[binding].pBufferInfo, &dbi, sizeof(VkDescriptorBufferInfo));
|
||||
break;
|
||||
case SHADER_INPUT_TYPE_IMAGE:
|
||||
break;
|
||||
case SHADER_INPUT_TYPE_TLAS:
|
||||
break;
|
||||
case SHADER_INPUT_TYPE_TEXTURES:
|
||||
break;
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -777,8 +1009,45 @@ void IRenderer::BindPipeline( IPipeline *pPipeline )
|
||||
if (pPipeline->type == PIPELINE_TYPE_RASTERIZATION)
|
||||
{
|
||||
CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)pPipeline;
|
||||
|
||||
vkCmdBindPipeline(g_vkCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pVkPipeline->m_pipeline.m_pipeline);
|
||||
}
|
||||
g_pCurrentPipeline = pPipeline;
|
||||
}
|
||||
void IRenderer::PushBindings()
|
||||
{
|
||||
|
||||
if (!g_pCurrentPipeline)
|
||||
return;
|
||||
if (g_pCurrentPipeline->type == PIPELINE_TYPE_RASTERIZATION)
|
||||
{
|
||||
CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)g_pCurrentPipeline;
|
||||
|
||||
CUtlVector<VkDescriptorImageInfo> textures;
|
||||
textures.Reserve(g_textures.GetSize());
|
||||
for (ITexture *t: g_textures)
|
||||
{
|
||||
CVkTexture *texture = (CVkTexture*)t;
|
||||
VkDescriptorImageInfo image = {};
|
||||
image.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
image.imageView = texture->image.m_imageView;
|
||||
image.sampler = g_invalidTextureSampler;
|
||||
textures.AppendTail(image);
|
||||
};
|
||||
|
||||
for ( int i = 0; i < pVkPipeline->m_inputs.GetSize(); i++ )
|
||||
{
|
||||
if (pVkPipeline->m_inputs[i].type == SHADER_INPUT_TYPE_TEXTURES)
|
||||
{
|
||||
pVkPipeline->m_writes[i].descriptorCount = textures.GetSize();
|
||||
pVkPipeline->m_writes[i].pImageInfo = textures.GetData();
|
||||
}
|
||||
}
|
||||
textures[0].sampler = g_invalidTextureSampler;
|
||||
|
||||
vkUpdateDescriptorSets(g_vkDevice, pVkPipeline->m_writes.GetSize(), pVkPipeline->m_writes.GetData(), 0, NULL);
|
||||
vkCmdBindDescriptorSets(g_vkCommandBuffer,VK_PIPELINE_BIND_POINT_GRAPHICS, pVkPipeline->m_pipeline.m_layout, 0, 1, &pVkPipeline->m_descriptorSet, 0, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -823,6 +1092,7 @@ void IRenderer::Begin( uint32_t nWidth, uint32_t nHeight, CUtlVector<RenderingCo
|
||||
}
|
||||
depthAttachment.loadOp = IRenderer_LoadOpVk(depth.loadMode);
|
||||
depthAttachment.storeOp = IRenderer_StoreOpVk(depth.storeMode);
|
||||
depthAttachment.clearValue = (VkClearValue){.depthStencil = {.depth = 1}};
|
||||
|
||||
VkRenderingInfo renderInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
|
||||
@@ -838,6 +1108,29 @@ void IRenderer::Begin( uint32_t nWidth, uint32_t nHeight, CUtlVector<RenderingCo
|
||||
void IRenderer::ResetState()
|
||||
{
|
||||
|
||||
vkCmdSetRasterizerDiscardEnable(g_vkCommandBuffer, VK_FALSE);
|
||||
vkCmdSetDepthBiasEnable(g_vkCommandBuffer, VK_FALSE);
|
||||
vkCmdSetCullMode(g_vkCommandBuffer, VK_CULL_MODE_BACK_BIT);
|
||||
vkCmdSetFrontFace(g_vkCommandBuffer, VK_FRONT_FACE_COUNTER_CLOCKWISE);
|
||||
|
||||
vkCmdSetDepthTestEnable(g_vkCommandBuffer, VK_TRUE);
|
||||
vkCmdSetDepthWriteEnable(g_vkCommandBuffer, VK_TRUE);
|
||||
vkCmdSetDepthCompareOp(g_vkCommandBuffer, VK_COMPARE_OP_LESS);
|
||||
vkCmdSetStencilTestEnable(g_vkCommandBuffer, VK_FALSE);
|
||||
_vkCmdSetPolygonModeEXT(g_vkCommandBuffer, VK_POLYGON_MODE_FILL);
|
||||
|
||||
_vkCmdSetRasterizationSamplesEXT(g_vkCommandBuffer, VK_SAMPLE_COUNT_1_BIT);
|
||||
VkSampleMask sampleMask = 0xFFFFFFFF;
|
||||
_vkCmdSetSampleMaskEXT(g_vkCommandBuffer, VK_SAMPLE_COUNT_1_BIT, &sampleMask);
|
||||
_vkCmdSetAlphaToCoverageEnableEXT(g_vkCommandBuffer, VK_FALSE);
|
||||
|
||||
VkViewport viewport = {0, 0, (float)g_nWindowWidth, (float)g_nWindowHeight, 0.0f, 1.0f};
|
||||
VkRect2D scissor = {{0, 0}, {g_nWindowWidth, g_nWindowHeight}};
|
||||
vkCmdSetViewportWithCount(g_vkCommandBuffer, 1, &viewport);
|
||||
vkCmdSetScissorWithCount(g_vkCommandBuffer, 1, &scissor);
|
||||
|
||||
vkCmdSetPrimitiveTopology(g_vkCommandBuffer, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
|
||||
vkCmdSetPrimitiveRestartEnable(g_vkCommandBuffer, VK_FALSE);
|
||||
}
|
||||
|
||||
void IRenderer::SetDepthMode( EDepthMode mode )
|
||||
@@ -847,6 +1140,31 @@ void IRenderer::SetDepthMode( EDepthMode mode )
|
||||
|
||||
void IRenderer::Draw( IVertexBuffer *pVertex, IIndexBuffer *pIndex )
|
||||
{
|
||||
CVkBuffer *pVkVertex = (CVkBuffer*)pVertex;
|
||||
CVkBuffer *pVkIndex = (CVkBuffer*)pIndex;
|
||||
|
||||
if (!g_pCurrentPipeline)
|
||||
return;
|
||||
if (g_pCurrentPipeline->type == PIPELINE_TYPE_RASTERIZATION)
|
||||
{
|
||||
CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)g_pCurrentPipeline;
|
||||
VkDeviceSize offset = 0;
|
||||
vkCmdBindVertexBuffers(g_vkCommandBuffer, 0, 1, &pVkVertex->m_buffer.m_buffer, &offset);
|
||||
if (pVkIndex)
|
||||
{
|
||||
vkCmdBindIndexBuffer(
|
||||
g_vkCommandBuffer,
|
||||
pVkIndex->m_buffer.m_buffer,
|
||||
0,
|
||||
VK_INDEX_TYPE_UINT32
|
||||
);
|
||||
vkCmdDrawIndexed(g_vkCommandBuffer, pVkIndex->m_buffer.m_nSize/4, 1, 0, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
vkCmdDraw(g_vkCommandBuffer, pVkVertex->m_buffer.m_nSize/pVkPipeline->nVertexSize,1,0,0);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -855,15 +1173,14 @@ void IRenderer::End()
|
||||
vkCmdEndRendering(g_vkCommandBuffer);
|
||||
}
|
||||
|
||||
|
||||
|
||||
IGraphicsPipeline *IRenderer::CreateGraphicsPipeline(
|
||||
CUtlVector<Shader_t> shaders,
|
||||
CUtlVector<ShaderInput_t> inputs,
|
||||
uint32_t nConstantsSize,
|
||||
uint32_t nVertexSize,
|
||||
CUtlVector<VertexAttribute_t> vertexFormats,
|
||||
CUtlVector<EImageFormat> outputFormats
|
||||
CUtlVector<EImageFormat> outputFormats,
|
||||
bool bDepth
|
||||
)
|
||||
{
|
||||
CVkGraphicsPipeline *pipeline = new CVkGraphicsPipeline;
|
||||
@@ -884,6 +1201,8 @@ IGraphicsPipeline *IRenderer::CreateGraphicsPipeline(
|
||||
{
|
||||
vkbindings[i].binding = inputs[i].binding;
|
||||
vkbindings[i].descriptorCount = 1;
|
||||
vkbindings[i].stageFlags = VK_SHADER_STAGE_ALL;
|
||||
|
||||
if (inputs[i].type == SHADER_INPUT_TYPE_IMAGE) vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
if (inputs[i].type == SHADER_INPUT_TYPE_UNIFORM_BUFFER) vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
if (inputs[i].type == SHADER_INPUT_TYPE_STORAGE_BUFFER) vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
||||
@@ -898,50 +1217,66 @@ IGraphicsPipeline *IRenderer::CreateGraphicsPipeline(
|
||||
{
|
||||
vkformats[i] = IRenderer_FormatToVk(outputFormats[i]);
|
||||
}
|
||||
|
||||
|
||||
pipeline->m_pipeline.Create(vkshaders, vkbindings, nConstantsSize, nVertexSize, vertexFormats, vkformats);
|
||||
pipeline->nVertexSize = nVertexSize;
|
||||
|
||||
CUtlVector<VkDescriptorPoolSize> pools = {};
|
||||
for (auto &binding: vkbindings)
|
||||
{
|
||||
VkDescriptorPoolSize dps = {};
|
||||
dps.type = binding.descriptorType;
|
||||
dps.descriptorCount = binding.descriptorCount;
|
||||
pools.AppendTail(dps);
|
||||
}
|
||||
|
||||
VkDescriptorPoolCreateInfo poolInfo = {};
|
||||
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
poolInfo.poolSizeCount = pools.GetSize();
|
||||
poolInfo.pPoolSizes = pools.GetData();
|
||||
poolInfo.maxSets = 1;
|
||||
vkCreateDescriptorPool(g_vkDevice, &poolInfo, NULL, &pipeline->m_descriptorPool);
|
||||
|
||||
VkDescriptorSetAllocateInfo allocInfo = {};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
||||
allocInfo.descriptorPool = pipeline->m_descriptorPool;
|
||||
allocInfo.descriptorSetCount = 1;
|
||||
allocInfo.pSetLayouts = &pipeline->m_pipeline.m_descriptorSetLayout;
|
||||
vkAllocateDescriptorSets(g_vkDevice, &allocInfo, &pipeline->m_descriptorSet);
|
||||
|
||||
pipeline->m_writes = {};
|
||||
for (auto &input: inputs)
|
||||
{
|
||||
VkWriteDescriptorSet write = {};
|
||||
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
write.dstSet = pipeline->m_descriptorSet;
|
||||
write.dstArrayElement = 0;
|
||||
write.dstBinding = input.binding;
|
||||
write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
if (input.type == SHADER_INPUT_TYPE_IMAGE) write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
if (input.type == SHADER_INPUT_TYPE_UNIFORM_BUFFER) write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
if (input.type == SHADER_INPUT_TYPE_STORAGE_BUFFER) write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
||||
if (input.type == SHADER_INPUT_TYPE_TLAS) write.descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR;
|
||||
if (input.type == SHADER_INPUT_TYPE_TEXTURES)
|
||||
{
|
||||
write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
write.descriptorCount = 1024;
|
||||
} else
|
||||
write.descriptorCount = 1;
|
||||
pipeline->m_writes.AppendTail(write);
|
||||
}
|
||||
pipeline->m_inputs = inputs;
|
||||
|
||||
return pipeline;
|
||||
};
|
||||
|
||||
|
||||
CUtlVector<RenderingStep_t> g_StepPrepass;
|
||||
CUtlVector<RenderingStep_t> g_StepMeshRendering;
|
||||
CUtlVector<RenderingStep_t> g_StepShading;
|
||||
CUtlVector<RenderingStep_t> g_StepPostProcessing;
|
||||
CUtlVector<RenderingStep_t> g_StepUI;
|
||||
|
||||
CRenderingStep::CRenderingStep()
|
||||
IBuffer *IRenderer::GetCameraMatrix()
|
||||
{
|
||||
|
||||
return g_cameraProperties;
|
||||
}
|
||||
|
||||
CRenderingStep::CRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
IImage *IRenderer::GetOutputImage()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CPrepassRenderingStep::CPrepassRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepPrepass.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
CMeshRenderingStep::CMeshRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepMeshRendering.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
CShadingRenderingStep::CShadingRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepShading.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
CPostProcessingRenderingStep::CPostProcessingRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepPostProcessing.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
CUIRenderingStep::CUIRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepUI.AppendTail({pfn(), szStepName});
|
||||
return &s_SwapchainImage;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user