brought back functionality from previous builds but now cross-platform
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@@ -1,23 +1,12 @@
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#include "mesh_shared.slang"
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uint32_t hash32(uint32_t x) {
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x = ((x >> 16) ^ x) * 0x45d9f3b;
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x = ((x >> 16) ^ x) * 0x45d9f3b;
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x = (x >> 16) ^ x;
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return x;
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}
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[[vk::binding(1)]]
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uniform Sampler2D textures[];
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[shader("fragment")]
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float4 main(
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float4 _main(
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VertexOutput input,
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uint triid: SV_PrimitiveID,
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uniform PushConstants constants,
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) : SV_TARGET
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{
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return float4(textures[constants.albedoID].Sample(input.uv).xyz, 1);
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return float4(SampleTexture(albedoID, input.uv).xyz,1);
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}
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