brought back functionality from previous builds but now cross-platform
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@@ -1,4 +1,5 @@
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#pragma once
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#include "shader_base.h"
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struct VertexOutput
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{
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@@ -6,10 +7,17 @@ struct VertexOutput
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float2 uv: TEXCOORD0;
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};
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struct PushConstants
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DECLARE_CONSTANTS()
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{
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float4x4 modelMatrix;
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uint albedoID;
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uint roughnessID;
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uint metalnessID;
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};
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DECLARE_CBUFFER(0)
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{
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float4x4 projection;
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};
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DECLARE_TEXTURES(1)
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