brought back functionality from previous builds but now cross-platform

This commit is contained in:
2025-07-07 15:34:34 +03:00
parent 99eafb9443
commit 83bc9b7f16
61 changed files with 1210 additions and 581 deletions

View File

@@ -1,3 +1,4 @@
#include "shader_base.h"
#include "mesh_shared.slang"
struct VertexInput
@@ -6,20 +7,13 @@ struct VertexInput
float2 uv: TEXCOORD0;
};
[[vk::binding(0)]]
cbuffer CameraInfo
{
float4x4 projection;
};
[shader("vertex")]
VertexOutput main(
VertexOutput _main(
VertexInput input,
uniform PushConstants constants,
)
{
VertexOutput output;
output.position = mul(projection, mul(constants.modelMatrix, float4(input.position,1)));
output.position = mul(projection, mul(modelMatrix, float4(input.position,1)));
output.uv = input.uv;
return output;
}